|
|
@ -66,77 +66,45 @@ sf::Texture window_texture;
|
|
|
|
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
int main() {
|
|
|
|
|
|
|
|
|
|
|
|
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
|
|
|
|
// It looks like I got the bulk of the stuff moved over to hardware caster.
|
|
|
|
|
|
|
|
// The lights still need work. Adding them to a map and checking for collisions
|
|
|
|
|
|
|
|
// will probably be the route I take.
|
|
|
|
|
|
|
|
// Need to hook up the assignment of kernel args
|
|
|
|
|
|
|
|
// Also need to hook up the rendering with the draw function.
|
|
|
|
|
|
|
|
|
|
|
|
RayCaster rc = new Hardware_Caster()
|
|
|
|
|
|
|
|
CL_Wrapper c;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (c.compile_kernel("../kernels/ray_caster_kernel.cl", true, "min_kern") < 0) {
|
|
|
|
|
|
|
|
std::cin.get();
|
|
|
|
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
|
|
|
|
// Initialize the raycaster hardware, compat, or software
|
|
|
|
|
|
|
|
RayCaster *rc = new Hardware_Caster();
|
|
|
|
|
|
|
|
if (rc->init() != 0) {
|
|
|
|
|
|
|
|
delete rc;
|
|
|
|
|
|
|
|
// rc = new Hardware_Caster_Compat();
|
|
|
|
|
|
|
|
// if (rc->init() != 0) {
|
|
|
|
|
|
|
|
// delete rc;
|
|
|
|
|
|
|
|
// rc = new Software_Caster();
|
|
|
|
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// This will be removed
|
|
|
|
|
|
|
|
CL_Wrapper c;
|
|
|
|
|
|
|
|
|
|
|
|
std::cout << "map...";
|
|
|
|
std::cout << "map...";
|
|
|
|
sf::Vector3i map_dim(MAP_X, MAP_Y, MAP_Z);
|
|
|
|
sf::Vector3i map_dim(MAP_X, MAP_Y, MAP_Z);
|
|
|
|
Old_Map* map = new Old_Map(map_dim);
|
|
|
|
Old_Map* map = new Old_Map(map_dim);
|
|
|
|
map->generate_terrain();
|
|
|
|
map->generate_terrain();
|
|
|
|
|
|
|
|
|
|
|
|
c.create_buffer("map_buffer", sizeof(char) * map_dim.x * map_dim.y * map_dim.z, map->get_voxel_data());
|
|
|
|
rc->assign_map(map);
|
|
|
|
c.create_buffer("dim_buffer", sizeof(int) * 3, &map_dim);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Vector2i view_res(WINDOW_X, WINDOW_Y);
|
|
|
|
|
|
|
|
c.create_buffer("res_buffer", sizeof(int) * 2, &view_res);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
double y_increment_radians = DegreesToRadians(50.0f / view_res.y);
|
|
|
|
|
|
|
|
double x_increment_radians = DegreesToRadians(80.0f / view_res.x);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::cout << "view matrix...";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Vector4f* view_matrix = new sf::Vector4f[WINDOW_X * WINDOW_Y * 4];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int y = -view_res.y / 2; y < view_res.y / 2; y++) {
|
|
|
|
|
|
|
|
for (int x = -view_res.x / 2; x < view_res.x / 2; x++) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The base ray direction to slew from
|
|
|
|
|
|
|
|
sf::Vector3f ray(1, 0, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Y axis, pitch
|
|
|
|
|
|
|
|
ray = sf::Vector3f(
|
|
|
|
|
|
|
|
static_cast<float>(ray.z * sin(y_increment_radians * y) + ray.x * cos(y_increment_radians * y)),
|
|
|
|
|
|
|
|
static_cast<float>(ray.y),
|
|
|
|
|
|
|
|
static_cast<float>(ray.z * cos(y_increment_radians * y) - ray.x * sin(y_increment_radians * y))
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Z axis, yaw
|
|
|
|
Camera *camera = new Camera(
|
|
|
|
ray = sf::Vector3f(
|
|
|
|
|
|
|
|
static_cast<float>(ray.x * cos(x_increment_radians * x) - ray.y * sin(x_increment_radians * x)),
|
|
|
|
|
|
|
|
static_cast<float>(ray.x * sin(x_increment_radians * x) + ray.y * cos(x_increment_radians * x)),
|
|
|
|
|
|
|
|
static_cast<float>(ray.z)
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int index = (x + view_res.x / 2) + view_res.x * (y + view_res.y / 2);
|
|
|
|
|
|
|
|
ray = Normalize(ray);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
view_matrix[index] = sf::Vector4f(
|
|
|
|
|
|
|
|
ray.x,
|
|
|
|
|
|
|
|
ray.y,
|
|
|
|
|
|
|
|
ray.z,
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
c.create_buffer("view_matrix_buffer", sizeof(float) * 4 * view_res.x * view_res.y, view_matrix);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Camera camera(
|
|
|
|
|
|
|
|
sf::Vector3f(0, 0, 0),
|
|
|
|
sf::Vector3f(0, 0, 0),
|
|
|
|
sf::Vector2f(0.0f, 1.00f)
|
|
|
|
sf::Vector2f(0.0f, 1.00f)
|
|
|
|
);
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
c.create_buffer("cam_dir_buffer", sizeof(float) * 4, (void*)camera.get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
|
|
|
|
rc->assign_camera(camera);
|
|
|
|
c.create_buffer("cam_pos_buffer", sizeof(float) * 4, (void*)camera.get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
|
|
|
|
|
|
|
|
|
|
|
|
rc->create_viewport(WINDOW_X, WINDOW_Y, 50.0f, 80.0f);
|
|
|
|
|
|
|
|
|
|
|
|
int light_count = 2;
|
|
|
|
int light_count = 2;
|
|
|
|
c.create_buffer("light_count_buffer", sizeof(int), &light_count);
|
|
|
|
c.create_buffer("light_count_buffer", sizeof(int), &light_count);
|
|
|
@ -148,30 +116,6 @@ int main() {
|
|
|
|
0.4f, 0.8f, 0.1f, 1.0f, 50.0f, 50.0f, 50.0f, v2.x, v2.y, v2.z};
|
|
|
|
0.4f, 0.8f, 0.1f, 1.0f, 50.0f, 50.0f, 50.0f, v2.x, v2.y, v2.z};
|
|
|
|
c.create_buffer("light_buffer", sizeof(float) * 10 * light_count, light, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
|
|
|
|
c.create_buffer("light_buffer", sizeof(float) * 10 * light_count, light, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
|
|
|
|
|
|
|
|
|
|
|
|
// The drawing canvas
|
|
|
|
|
|
|
|
unsigned char* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < WINDOW_X * WINDOW_Y * 4; i += 4) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pixel_array[i] = 255; // R?
|
|
|
|
|
|
|
|
pixel_array[i + 1] = 255; // G?
|
|
|
|
|
|
|
|
pixel_array[i + 2] = 255; // B?
|
|
|
|
|
|
|
|
pixel_array[i + 3] = 100; // A?
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Texture t;
|
|
|
|
|
|
|
|
t.create(WINDOW_X, WINDOW_Y);
|
|
|
|
|
|
|
|
t.update(pixel_array);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int error;
|
|
|
|
|
|
|
|
cl_mem image_buff = clCreateFromGLTexture(
|
|
|
|
|
|
|
|
c.getContext(), CL_MEM_WRITE_ONLY, GL_TEXTURE_2D,
|
|
|
|
|
|
|
|
0, t.getNativeHandle(), &error);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (c.assert(error, "clCreateFromGLTexture"))
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
c.store_buffer(image_buff, "image_buffer");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
c.set_kernel_arg("min_kern", 0, "map_buffer");
|
|
|
|
c.set_kernel_arg("min_kern", 0, "map_buffer");
|
|
|
|
c.set_kernel_arg("min_kern", 1, "dim_buffer");
|
|
|
|
c.set_kernel_arg("min_kern", 1, "dim_buffer");
|
|
|
@ -183,9 +127,6 @@ int main() {
|
|
|
|
c.set_kernel_arg("min_kern", 7, "light_count_buffer");
|
|
|
|
c.set_kernel_arg("min_kern", 7, "light_count_buffer");
|
|
|
|
c.set_kernel_arg("min_kern", 8, "image_buffer");
|
|
|
|
c.set_kernel_arg("min_kern", 8, "image_buffer");
|
|
|
|
|
|
|
|
|
|
|
|
sf::Sprite s;
|
|
|
|
|
|
|
|
s.setTexture(t);
|
|
|
|
|
|
|
|
s.setPosition(0, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The step size in milliseconds between calls to Update()
|
|
|
|
// The step size in milliseconds between calls to Update()
|
|
|
|
// Lets set it to 16.6 milliseonds (60FPS)
|
|
|
|
// Lets set it to 16.6 milliseonds (60FPS)
|
|
|
@ -212,11 +153,11 @@ int main() {
|
|
|
|
|
|
|
|
|
|
|
|
//RayCaster ray_caster(map, map_dim, view_res);
|
|
|
|
//RayCaster ray_caster(map, map_dim, view_res);
|
|
|
|
|
|
|
|
|
|
|
|
sf::Vector2f *dp = camera.get_direction_pointer();
|
|
|
|
sf::Vector2f *dp = camera->get_direction_pointer();
|
|
|
|
debug_text cam_text_x(1, 30, &dp->x, "incli: ");
|
|
|
|
debug_text cam_text_x(1, 30, &dp->x, "incli: ");
|
|
|
|
debug_text cam_text_y(2, 30, &dp->y, "asmth: ");
|
|
|
|
debug_text cam_text_y(2, 30, &dp->y, "asmth: ");
|
|
|
|
|
|
|
|
|
|
|
|
sf::Vector3f *mp = camera.get_movement_pointer();
|
|
|
|
sf::Vector3f *mp = camera->get_movement_pointer();
|
|
|
|
debug_text cam_text_mov_x(4, 30, &mp->x, "X: ");
|
|
|
|
debug_text cam_text_mov_x(4, 30, &mp->x, "X: ");
|
|
|
|
debug_text cam_text_mov_y(5, 30, &mp->y, "Y: ");
|
|
|
|
debug_text cam_text_mov_y(5, 30, &mp->y, "Y: ");
|
|
|
|
debug_text cam_text_mov_z(6, 30, &mp->y, "Z: ");
|
|
|
|
debug_text cam_text_mov_z(6, 30, &mp->y, "Z: ");
|
|
|
@ -263,28 +204,28 @@ int main() {
|
|
|
|
speed = 0.2f;
|
|
|
|
speed = 0.2f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
|
|
|
|
camera.add_relative_impulse(Camera::DIRECTION::DOWN, speed);
|
|
|
|
camera->add_relative_impulse(Camera::DIRECTION::DOWN, speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
|
|
|
|
camera.add_relative_impulse(Camera::DIRECTION::UP, speed);
|
|
|
|
camera->add_relative_impulse(Camera::DIRECTION::UP, speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
|
|
|
camera.add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
|
|
|
|
camera->add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
|
|
|
camera.add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
|
|
|
|
camera->add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
|
|
|
camera.add_relative_impulse(Camera::DIRECTION::LEFT, speed);
|
|
|
|
camera->add_relative_impulse(Camera::DIRECTION::LEFT, speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
|
|
|
camera.add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
|
|
|
|
camera->add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) {
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) {
|
|
|
|
camera.set_position(sf::Vector3f(50, 50, 50));
|
|
|
|
camera->set_position(sf::Vector3f(50, 50, 50));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
camera.add_static_impulse(cam_vec);
|
|
|
|
camera->add_static_impulse(cam_vec);
|
|
|
|
|
|
|
|
|
|
|
|
if (mouse_enabled) {
|
|
|
|
if (mouse_enabled) {
|
|
|
|
deltas = fixed - sf::Mouse::getPosition();
|
|
|
|
deltas = fixed - sf::Mouse::getPosition();
|
|
|
@ -292,7 +233,7 @@ int main() {
|
|
|
|
|
|
|
|
|
|
|
|
// Mouse movement
|
|
|
|
// Mouse movement
|
|
|
|
sf::Mouse::setPosition(fixed);
|
|
|
|
sf::Mouse::setPosition(fixed);
|
|
|
|
camera.slew_camera(sf::Vector2f(
|
|
|
|
camera->slew_camera(sf::Vector2f(
|
|
|
|
deltas.y / 300.0f,
|
|
|
|
deltas.y / 300.0f,
|
|
|
|
deltas.x / 300.0f
|
|
|
|
deltas.x / 300.0f
|
|
|
|
));
|
|
|
|
));
|
|
|
@ -329,10 +270,11 @@ int main() {
|
|
|
|
light[9] = l[2];
|
|
|
|
light[9] = l[2];
|
|
|
|
|
|
|
|
|
|
|
|
// ==== FPS LOCKED ====
|
|
|
|
// ==== FPS LOCKED ====
|
|
|
|
camera.update(delta_time);
|
|
|
|
camera->update(delta_time);
|
|
|
|
|
|
|
|
|
|
|
|
// Run the raycast
|
|
|
|
// Run the raycast
|
|
|
|
c.run_kernel("min_kern", WORK_SIZE);
|
|
|
|
rc->draw(&window);
|
|
|
|
|
|
|
|
//c.run_kernel("min_kern", WORK_SIZE);
|
|
|
|
|
|
|
|
|
|
|
|
// ==== RENDER ====
|
|
|
|
// ==== RENDER ====
|
|
|
|
|
|
|
|
|
|
|
|