Added main.cpp header

master
MitchellHansen 7 years ago
parent 3f19c2e13d
commit abb9621080

@ -1,57 +1,33 @@
#ifdef linux
#include <CL/cl.h>
#include <CL/opencl.h>

/**
*
* Title: Voxel Raycaster
* Author: Mitchell Hansen
* License: Apache 2.0
*
* A little help from:
* John Amanatides & Andrew Woo: A Fast Voxel Traversal Algorithm forRay Tracing
* Samuli Laine & Tero Karras: Efficient Sparse Voxel Octrees
*
* This project should not be viewed as a product or really anything other than
* a cool little example on how real time volumetric ray marching is becoming
* very possible on todays hardware. Don't expect this program to work on your hardware,
* preform as expected, have documentation, walk your dog, etc.
*
*/
/**
* TODO:
* - Inconsistent lighting constants. GUI manipulation
* Ancillary settings buffer and memory controller
* - Attachment lookup and aux buffer, contour lookup & masking
* - Traversal algorithm + related stacks and data structures
* - Octree, Map interface with the GPU
* - Octree, Map refactoring
*/
#elif defined _WIN32
// Good lord, windows.h overwrote the std::min() max() definitions
#define NOMINMAX
#include <windows.h>
// As if hardware is ever going to move away from 1.2
#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
#include <CL/cl.h>
#include <CL/opencl.h>
#elif defined TARGET_OS_MAC
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#include <OpenCL/opencl.h>
#include <OpenCL/cl_gl_ext.h>
#include <OpenCL/cl_ext.h>
#endif
#include "util.hpp"
#include <iostream>
#include <chrono>
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include "map/Old_Map.h"
#include "CLCaster.h"
#include "Vector4.hpp"
#include "Camera.h"
#include "Input.h"
#include "Pub_Sub.h"
#include "LightController.h"
#include "LightHandle.h"
#include "imgui/imgui-SFML.h"
#include "imgui/imgui.h"
#include "map/Map.h"
// Srsly people who macro error codes are the devil
#undef ERROR
#include "Logger.h"
#include "Application.h"
// TODO:
// - Inconsistent lighting constants. GUI manipulation
// Ancillary settings buffer and memory controller
// - Attachment lookup and aux buffer, contour lookup & masking
// - Traversal algorithm + related stacks and data structures
// - Octree, Map interface with the GPU
// - Octree, Map refactoring
int main() {
Application application;

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