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Mitchell 7 years ago committed by GitHub
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@ -7,6 +7,7 @@ This project is an implementation of an experimental "from scratch" volumetric r
In order to build this project you must have Cmake, GLEW, SFML, and the OpenCL development libraries installed / downloaded. You're also going to need OpenCL compatable hardware that supports the cl_khr_gl_sharing extension. This project has, at some point, run on all three platforms: Windows (VS2017), Linux, and macOS. With a little bit of elbow grease it should still be able to compile and run on all these platforms. In order to build this project you must have Cmake, GLEW, SFML, and the OpenCL development libraries installed / downloaded. You're also going to need OpenCL compatable hardware that supports the cl_khr_gl_sharing extension. This project has, at some point, run on all three platforms: Windows (VS2017), Linux, and macOS. With a little bit of elbow grease it should still be able to compile and run on all these platforms.
**Due to the depreciation of the OpenCL and OpenGL API's on macOS 10.14+ I will be removing mac support**
* Note on GLEW: macOS takes care of most of the "extension wrangling" so GLEW is not required when compiling for macOS * Note on GLEW: macOS takes care of most of the "extension wrangling" so GLEW is not required when compiling for macOS

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