Wrapping up for today

master
MitchellHansen 7 years ago
parent 836af27a3e
commit ba11f9c081

@ -79,8 +79,7 @@ bool Application::init_clcaster() {
bool Application::init_events() { bool Application::init_events() {
// Start up the input handler and link the camera to some of the events // Link the camera to the input handler
camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyHeld); camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyHeld);
camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyPressed); camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyPressed);
camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::MouseMoved); camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::MouseMoved);

@ -56,7 +56,6 @@ bool Logger::open_log_file() {
} else { } else {
return true; return true;
} }
} }
std::ostream& Logger::get_stream() { std::ostream& Logger::get_stream() {

@ -19,11 +19,14 @@
/** /**
* TODO: * TODO:
* - Inconsistent lighting constants. GUI manipulation * - Inconsistent lighting constants. GUI manipulation
* Ancillary settings buffer and memory controller * + Ancillary settings buffer and memory controller
* - Attachment lookup and aux buffer, contour lookup & masking * - Attachment lookup and aux buffer, contour lookup & masking
* - Traversal algorithm + related stacks and data structures * - Traversal algorithm + related stacks and data structures
* + Passing to GPU, Syncing?
* - Octree, Map interface with the GPU * - Octree, Map interface with the GPU
* - Octree, Map refactoring * - Octree, Map refactoring
* - Separate Application stages into areas that make sense
* -
*/ */
#include "Application.h" #include "Application.h"

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