But I'm not sure how well it will work on windows so I need to test that out. Also added a stack overflow snippet to check your compute devices and give their opencl versionmaster
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@ -1,30 +1,39 @@
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set(PNAME Game)
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# Check versions
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message(STATUS "CMake version: ${CMAKE_VERSION}")
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set(SFML_ROOT root CACHE STRING "User specified path")
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cmake_minimum_required(VERSION 3.1)
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set(SFML_VERSION 2.1)
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# Set the project name
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set(PNAME Game)
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project(${PNAME})
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# Set up variables, and find SFML
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#set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_COMPONENTS graphics window system network audio)
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set(SFML_COMPONENTS graphics window system network audio)
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cmake_minimum_required(VERSION 3.0)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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message(STATUS "SFML found: ${SFML_FOUND}")
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project(${PNAME})
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# Find OpenCL
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find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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find_package( OpenCL REQUIRED )
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message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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# Find OpenGL
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find_package( OpenGL REQUIRED)
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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# Include the directories for the main programs headers, and SFML's headers
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(include)
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include_directories(include)
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# Set the .cpp sources
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file(GLOB SOURCES "src/*.cpp")
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file(GLOB SOURCES "src/*.cpp")
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add_executable(${PNAME} ${SOURCES})
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add_executable(${PNAME} ${SOURCES})
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# Handle OpenCL
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# Link CL, GL, and SFML
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find_package(OpenCL REQUIRED)
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include_directories(${OpenCL_INCLUDE_DIRS})
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link_directories(${OpenCL_LIBRARY})
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target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (Game ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenGL_LIBRARY})
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# Setup to use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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