Cleaned up the cmake file. Imports SFML, CL, and GL now.

But I'm not sure how well it will work on windows so I need
to test that out. Also added a stack overflow snippet to
check your compute devices and give their opencl version
master
mitchellhansen 8 years ago
parent 98be74d0f4
commit bc093ef4e4

@ -1,30 +1,39 @@
set(PNAME Game)
set(SFML_ROOT root CACHE STRING "User specified path")
# Check versions
message(STATUS "CMake version: ${CMAKE_VERSION}")
cmake_minimum_required(VERSION 3.1)
set(SFML_VERSION 2.1)
# Set the project name
set(PNAME Game)
project(${PNAME})
# Set up variables, and find SFML
#set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_COMPONENTS graphics window system network audio)
cmake_minimum_required(VERSION 3.0)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
message(STATUS "SFML found: ${SFML_FOUND}")
project(${PNAME})
find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED)
# Find OpenCL
find_package( OpenCL REQUIRED )
message(STATUS "OpenCL found: ${OPENCL_FOUND}")
# Find OpenGL
find_package( OpenGL REQUIRED)
message(STATUS "OpenGL found: ${OPENGL_FOUND}")
# Include the directories for the main programs headers, and SFML's headers
include_directories(${SFML_INCLUDE_DIR})
include_directories(include)
# Set the .cpp sources
file(GLOB SOURCES "src/*.cpp")
add_executable(${PNAME} ${SOURCES})
# Handle OpenCL
find_package(OpenCL REQUIRED)
include_directories(${OpenCL_INCLUDE_DIRS})
link_directories(${OpenCL_LIBRARY})
# Link CL, GL, and SFML
target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
target_link_libraries (Game ${OpenCL_LIBRARY})
target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
target_link_libraries (${PNAME} ${OpenGL_LIBRARY})
# Setup to use C++11
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11

@ -15,6 +15,23 @@ const int WINDOW_Y = 150;
int main(){
cl_uint num_devices, i;
clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, 0, NULL, &num_devices);
cl_device_id* devices = (cl_device_id*)calloc(sizeof(cl_device_id), num_devices);
clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, num_devices, devices, NULL);
char buf[128];
for (i = 0; i < num_devices; i++) {
clGetDeviceInfo(devices[i], CL_DEVICE_NAME, 128, buf, NULL);
fprintf(stdout, "Device %s supports ", buf);
clGetDeviceInfo(devices[i], CL_DEVICE_VERSION, 128, buf, NULL);
fprintf(stdout, "%s\n", buf);
}
free(devices);
// Get the number of platforms
cl_uint platformIdCount = 0;
clGetPlatformIDs(0, nullptr, &platformIdCount);

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