Fixed small error in scale when doing the downward traversal step. For some reason OpenCL has decided to start completely skipping the downward traversal loop when the jump power is equal to 1/2 dimension. What the hell?

master
mitchellhansen 7 years ago
parent 195ffa1da2
commit c1e18ce17b

@ -42,10 +42,12 @@ class Application {
public: public:
static const int WINDOW_X = 1366; // static const int WINDOW_X = 1366;
static const int WINDOW_Y = 768; // static const int WINDOW_Y = 768;
// static const int WINDOW_X = 500; // static const int WINDOW_X = 400;
// static const int WINDOW_Y = 500; // static const int WINDOW_Y = 400;
static const int WINDOW_X = 5;
static const int WINDOW_Y = 5;
static const int MAP_X; static const int MAP_X;
static const int MAP_Y; static const int MAP_Y;
static const int MAP_Z; static const int MAP_Z;

@ -112,16 +112,16 @@ int rand(int* seed) // 1 <= *seed < m
// ========================= OCTREE TRAVERSAL ============================== // ========================= OCTREE TRAVERSAL ==============================
struct TraversalState { struct TraversalState {
int3 sub_oct_pos;
// 0 being the root node // 0 being the root node
int parent_stack_position; int parent_stack_position;
// Holds child descriptors and their indices in the oct array // Holds child descriptors and their indices in the oct array
ulong parent_stack[10]; ulong parent_stack[8];
ulong parent_stack_index[10]; ulong parent_stack_index[8];
// 0 being the root node // 0 being the root node
uchar scale; uchar scale;
uchar idx_stack[10]; uchar idx_stack[8];
// current child descriptor for this node // current child descriptor for this node
ulong current_descriptor; ulong current_descriptor;
@ -129,7 +129,7 @@ struct TraversalState {
// The position of the (0,0)th vox in an oct // The position of the (0,0)th vox in an oct
int3 oct_pos; int3 oct_pos;
int3 sub_oct_pos;
// The width in voxels of the current valid masks being tested // The width in voxels of the current valid masks being tested
int resolution; int resolution;
@ -353,18 +353,10 @@ __kernel void raycaster(
convert_float3((traversal_state.sub_oct_pos - voxel.xyz) * traversal_state.resolution/2); convert_float3((traversal_state.sub_oct_pos - voxel.xyz) * traversal_state.resolution/2);
// Andrew Woo's raycasting algo // Andrew Woo's raycasting algo
__attribute__((opencl_unroll_hint(1)));
while (distance_traveled < max_distance && bounce_count < 2) { while (distance_traveled < max_distance && bounce_count < 2) {
if (setting(OCTENABLED) == 0) {
// Test for out of bounds contions, add fog
if (any(voxel >= *map_dim) || any(voxel < 0)){
voxel.xyz -= voxel_step.xyz * jump_power * face_mask.xyz;
color_accumulator = mix(fog_color, (1.0f,0.3f,0.3f,1.0f), 1.0f) - max(distance_traveled / 10.0f, 0.0f);
color_accumulator.w = 1.0f;
break;
}
if (setting(OCTENABLED) == 0 && voxel.x < (*map_dim).x && voxel.y < (*map_dim).x && voxel.z < (*map_dim).x) {
// True will result in a -1, e.g (0, 0, -1) so negate it to positive // True will result in a -1, e.g (0, 0, -1) so negate it to positive
face_mask = -1 * (intersection_t.xyz <= min(intersection_t.yzx, intersection_t.zxy)); face_mask = -1 * (intersection_t.xyz <= min(intersection_t.yzx, intersection_t.zxy));
@ -414,6 +406,7 @@ __kernel void raycaster(
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index]; is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
failsafe = 0; failsafe = 0;
__attribute__((opencl_unroll_hint(1)));
while (mask_index < prev_val || !is_valid) { while (mask_index < prev_val || !is_valid) {
// Clear and pop the idx stack // Clear and pop the idx stack
@ -433,7 +426,7 @@ __kernel void raycaster(
// Keep track of the 0th edge of our current oct, while keeping // Keep track of the 0th edge of our current oct, while keeping
// track of the sub_oct we're coming from // track of the sub_oct we're coming from
traversal_state.sub_oct_pos = traversal_state.oct_pos; //traversal_state.sub_oct_pos = traversal_state.oct_pos;
// select take the dumb MSB truth value for vector types // select take the dumb MSB truth value for vector types
// so we just gotta do this component wise, dumb // so we just gotta do this component wise, dumb
@ -462,10 +455,15 @@ __kernel void raycaster(
// While we haven't bottomed out and the oct we're looking at is valid // While we haven't bottomed out and the oct we're looking at is valid
failsafe = 0; failsafe = 0;
while (jump_power > 1 && is_valid) { if (jump_power == 8 && is_valid)
failsafe = 5;
if (jump_power > 1 && is_valid)
failsafe = 1;
__attribute__((opencl_unroll_hint(1)));
for (;jump_power > 1 && is_valid;) {
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy // If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
traversal_state.scale++;
// Count the number of valid octs that come before and add it to the index to get the position // Count the number of valid octs that come before and add it to the index to get the position
// Negate it by one as it counts itself // Negate it by one as it counts itself
@ -506,51 +504,62 @@ __kernel void raycaster(
traversal_state.oct_pos.x += (jump_power); traversal_state.oct_pos.x += (jump_power);
// Set the idx to represent the move // Set the idx to represent the move
traversal_state.idx_stack[traversal_state.scale+1] |= idx_set_x_mask; traversal_state.idx_stack[traversal_state.scale] |= idx_set_x_mask;
} }
if (voxel.y >= (jump_power) + traversal_state.oct_pos.y) { if (voxel.y >= (jump_power) + traversal_state.oct_pos.y) {
traversal_state.oct_pos.y += (jump_power); traversal_state.oct_pos.y += (jump_power);
traversal_state.idx_stack[traversal_state.scale+1] |= idx_set_y_mask; traversal_state.idx_stack[traversal_state.scale] |= idx_set_y_mask;
} }
if (voxel.z >= (jump_power) + traversal_state.oct_pos.z) { if (voxel.z >= (jump_power) + traversal_state.oct_pos.z) {
traversal_state.oct_pos.z += (jump_power); traversal_state.oct_pos.z += (jump_power);
traversal_state.idx_stack[traversal_state.scale+1] |= idx_set_z_mask; traversal_state.idx_stack[traversal_state.scale] |= idx_set_z_mask;
} }
jump_power /= 2; jump_power /= 2;
// Update the mask index with the new voxel we walked down to, and then check it's valid status // Update the mask index with the new voxel we walked down to, and then check it's valid status
mask_index = traversal_state.idx_stack[traversal_state.scale]; mask_index = traversal_state.idx_stack[traversal_state.scale];
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index]; is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
traversal_state.scale++;
failsafe++; failsafe++;
if (failsafe > 10) if (failsafe > 10)
break; break;
} }
traversal_state.sub_oct_pos = traversal_state.oct_pos;
traversal_state.sub_oct_pos = traversal_state.oct_pos; while (true){
if (voxel.x >= (jump_power) + traversal_state.oct_pos.x) { if (voxel.x >= (jump_power) + traversal_state.oct_pos.x) {
traversal_state.sub_oct_pos.x += (jump_power); traversal_state.sub_oct_pos.x += (jump_power);
traversal_state.idx_stack[traversal_state.scale] |= idx_set_x_mask;
} }
if (voxel.y >= (jump_power) + traversal_state.oct_pos.y) { if (voxel.y >= (jump_power) + traversal_state.oct_pos.y) {
traversal_state.sub_oct_pos.y += (jump_power); traversal_state.sub_oct_pos.y += (jump_power);
traversal_state.idx_stack[traversal_state.scale] |= idx_set_y_mask;
} }
if (voxel.z >= (jump_power) + traversal_state.oct_pos.z) { if (voxel.z >= (jump_power) + traversal_state.oct_pos.z) {
traversal_state.sub_oct_pos.z += (jump_power); traversal_state.sub_oct_pos.z += (jump_power);
traversal_state.idx_stack[traversal_state.scale] |= idx_set_z_mask;
} }
break;
}
traversal_state = traversal_state;
// Add the delta for the jump power and the traversed face // Add the delta for the jump power and the traversed face
intersection_t += delta_t * jump_power * fabs(convert_float3(face_mask.xyz)); intersection_t += delta_t * jump_power * fabs(convert_float3(face_mask.xyz));
// Get the other faces // Get the other faces
int3 other_faces = select((int3)(1,1,1), (int3)(0,0,0), (int3)(face_mask == 1)); //int3 other_faces = select((int3)(1,1,1), (int3)(0,0,0), (int3)(face_mask == 1));
// Get the amount of times we need to multiply the delta t to get to our face // Get the amount of times we need to multiply the delta t to get to our face
uint3 multiplier = convert_uint3(abs(traversal_state.oct_pos - last_oct_pos) * (1.0f/prev_jump_power)); //uint3 multiplier = convert_uint3(abs(traversal_state.oct_pos - last_oct_pos) * (1.0f/prev_jump_power));
//last_oct_pos = traversal_state.oct_pos;
last_oct_pos = traversal_state.oct_pos;
// Go back to the beginning intersection t's for the non traversed faces // Go back to the beginning intersection t's for the non traversed faces
//intersection_t -= delta_t * prev_jump_power * convert_float3(other_faces.xyz); //intersection_t -= delta_t * prev_jump_power * convert_float3(other_faces.xyz);

@ -768,7 +768,7 @@ bool CLCaster::compile_kernel(std::string kernel_source, bool is_path, std::stri
build_string_stream << " -D" << define.first << "=" << define.second; build_string_stream << " -D" << define.first << "=" << define.second;
} }
build_string_stream << " -cl-finite-math-only -cl-fast-relaxed-math -cl-unsafe-math-optimizations"; build_string_stream << " -cl-finite-math-only -cl-fast-relaxed-math -cl-unsafe-math-optimizations -cl-opt-disable";
std::string build_string = build_string_stream.str(); std::string build_string = build_string_stream.str();

Loading…
Cancel
Save