MitchellHansen 8 years ago
commit d2d759810f

@ -42,6 +42,8 @@ public:
for (int i = 0; i < 0x8000; i++) {
block_stack.back()[i] = 0;
}
};
~Octree() {};
@ -81,17 +83,49 @@ public:
}
// This might need to be a recursive function. But it needs to be easily ported to
// OpenCL C. Might spend some time thinking about how to do this in a linear algorithm
bool get_voxel(sf::Vector3i position) {
// Init the parent stack and push the head node
std::queue<uint64_t> parent_stack;
uint64_t head = block_stack.front()[stack_pos];
parent_stack.push(head);
uint64_t index = cp_to_index(head);
// Get the index of the first child of the head node
uint64_t index = head & child_pointer_mask;
// Init the idx stack
std::vector<std::bitset<3>> scale_stack(log2(OCT_DIM));
// Set our initial dimension and the position we use to keep track what oct were in
int dimension = OCT_DIM;
sf::Vector3i quad_position(0, 0, 0);
while (dimension > 1) {
// Do the logic steps to find which sub oct we step down into
if (position.x >= (dimension / 2) + quad_position.x) {
quad_position.x += (dimension / 2);
scale_stack.at(log2(OCT_DIM) - log2(dimension)).set(0);
}
if (position.y >= (dimension / 2) + quad_position.y) {
quad_position.y += (dimension / 2);
scale_stack.at(log2(OCT_DIM) - log2(dimension)).set(1);
}
if (position.z >= (dimension / 2) + quad_position.z) {
quad_position.z += (dimension / 2);
scale_stack.at(log2(OCT_DIM) - log2(dimension)).set(2);
}
// Set the new dimension
dimension /= 2;
}
uint64_t child1 = block_stack.front()[index];
uint64_t child2 = block_stack.front()[index+1];
@ -114,14 +148,14 @@ public:
private:
uint64_t cp_to_index(uint64_t descriptor) {
const uint64_t child_pointer_mask = 0x0000000000007fff;
const uint64_t far_bit_mask = 0x8000;
const uint64_t valid_mask = 0xFF0000;
const uint64_t leaf_mask = 0xFF000000;
const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
const uint64_t contour_mask = 0xFF00000000000000;
const uint64_t cp_mask = 0x0000000000007fff;
return descriptor & cp_mask;
};
//uint64_t is_leaf(uint64_t descriptor, )
};

@ -189,7 +189,6 @@ void Map::generate_octree() {
a.print_block(0);
//a.get_voxel(sf::Vector2i(0, 0));
}
void Map::load_unload(sf::Vector3i world_position) {

@ -89,7 +89,7 @@ int main() {
Map _map(sf::Vector3i(0, 0, 0));
_map.generate_octree();
_map.a.get_voxel(sf::Vector3i(0, 0, 0));
_map.a.get_voxel(sf::Vector3i(5, 5, 0));
// =============================
return 0;

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