added relative camera controls, now handles like an actual fly cam.

master
MitchellHansen 8 years ago
parent 92aee8c4ca
commit e13280bb07

@ -19,10 +19,11 @@ public:
int slew_camera(sf::Vector2f input); int slew_camera(sf::Vector2f input);
int update(); int update(double delta_time);
void* get_direction_pointer(); sf::Vector2f* get_direction_pointer();
void* get_position_pointer(); sf::Vector3f* get_position_pointer();
sf::Vector3f* get_movement_pointer();
sf::Vector3f get_movement(); sf::Vector3f get_movement();
sf::Vector3f get_position(); sf::Vector3f get_position();

@ -6,10 +6,68 @@
#include <iostream> #include <iostream>
#include <functional> #include <functional>
#include <cmath> #include <cmath>
#include <deque>
class Map { class Map {
public: public:
// In addition to traversing the voxel hierarchy, we must also be able to
// tell which block a given voxel resides in.This is accomplished us -
// ing 32 - bit page headers spread amongst the child descriptors.Page
// headers are placed at every 8 kilobyte boundary, and each contains
// a relative pointer to the block info section.By placing the begin -
// ning of the child descriptor array at such a boundary, we can always
// find a page header by simply clearing the lowest bits of any child
// descriptor pointer.
struct page_header {
int bitmask;
};
struct leaf_node {
long bitmask;
};
short scale;
void generate_octree() {
uint64_t *octree = new uint64_t[200];
long tree_node = 0;
std::vector<long> page_array;
// Page placed every 8 kilobytes
// contains a relative pointer to the block info section
uint32_t page = 255;
// Child pointer points to the first non-leaf child of this node
uint16_t child_pointer = 20;
uint32_t pointer = page | child_pointer;
};
Map(sf::Vector3i dim) { Map(sf::Vector3i dim) {
//generate_octree();
//return;
dimensions = dim; dimensions = dim;
std::mt19937 gen; std::mt19937 gen;
std::uniform_real_distribution<double> dis(-1.0, 1.0); std::uniform_real_distribution<double> dis(-1.0, 1.0);
@ -147,14 +205,14 @@ public:
} }
// for (int x = 0; x < dim.x / 10; x++) { for (int x = 0; x < dim.x / 10; x++) {
// for (int y = 0; y < dim.y / 10; y++) { for (int y = 0; y < dim.y / 10; y++) {
// for (int z = 0; z < dim.z; z++) { for (int z = 0; z < dim.z; z++) {
// if (rand() % 1000 < 1) if (rand() % 1000 < 1)
// list[x + dim.x * (y + dim.z * z)] = rand() % 6; list[x + dim.x * (y + dim.z * z)] = rand() % 6;
// } }
// } }
// } }
} }
@ -162,6 +220,11 @@ public:
~Map() { ~Map() {
} }
sf::Vector3i getDimensions(); sf::Vector3i getDimensions();
char *list; char *list;
sf::Vector3i dimensions; sf::Vector3i dimensions;

@ -39,6 +39,32 @@ private:
double fps_average = 0; double fps_average = 0;
}; };
struct debug_text {
public:
debug_text(int slot, int pixel_spacing, void* data_, std::string prefix_) : data(data_), prefix(prefix_) {
if (!f.loadFromFile("../assets/fonts/Arial.ttf")) {
std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
}
else {
t.setFont(f);
t.setCharacterSize(20);
t.setPosition(20, slot * pixel_spacing);
}
}
void draw(sf::RenderWindow *r) {
t.setString(prefix + std::to_string(*(float*)data));
r->draw(t);
}
private:
void* data;
std::string prefix;
sf::Font f;
sf::Text t;
};
inline sf::Vector3f SphereToCart(sf::Vector2f i) { inline sf::Vector3f SphereToCart(sf::Vector2f i) {

@ -59,7 +59,9 @@ int CL_Wrapper::acquire_platform_and_device(){
// falling back to the cpu with the fastest clock if we weren't able to find one // falling back to the cpu with the fastest clock if we weren't able to find one
device current_best_device; device current_best_device;
current_best_device.type = -1; // Set this to -1 so the first run always selects a new device current_best_device.type = 0; // Set this to 0 so the first run always selects a new device
current_best_device.clock_frequency = 0;
current_best_device.comp_units = 0;
for (auto kvp: plt_ids){ for (auto kvp: plt_ids){
@ -86,7 +88,7 @@ int CL_Wrapper::acquire_platform_and_device(){
platform_id = current_best_device.platform; platform_id = current_best_device.platform;
device_id = current_best_device.id; device_id = current_best_device.id;
return 0; return 1;
}; };
int CL_Wrapper::create_shared_context() { int CL_Wrapper::create_shared_context() {
@ -272,7 +274,6 @@ int CL_Wrapper::store_buffer(cl_mem buffer, std::string buffer_name){
int CL_Wrapper::run_kernel(std::string kernel_name, const int work_size){ int CL_Wrapper::run_kernel(std::string kernel_name, const int work_size){
const int WORKER_SIZE = 10;
size_t global_work_size[1] = { static_cast<size_t>(work_size) }; size_t global_work_size[1] = { static_cast<size_t>(work_size) };
cl_kernel kernel = kernel_map.at(kernel_name); cl_kernel kernel = kernel_map.at(kernel_name);

@ -27,7 +27,34 @@ int Camera::add_static_impulse(sf::Vector3f impulse) {
int Camera::add_relative_impulse(DIRECTION impulse_direction) { int Camera::add_relative_impulse(DIRECTION impulse_direction) {
SphereToCart(direction); // No sense in doing fancy dot products, adding Pi's will suffice
// Always add PI/2 to X initially to avoid negative case
sf::Vector2f dir;
switch (impulse_direction) {
case DIRECTION::UP:
dir = sf::Vector2f(direction.y, direction.x + PI);
break;
case DIRECTION::DOWN:
dir = sf::Vector2f(direction.y, direction.x);
break;
case DIRECTION::LEFT:
dir = sf::Vector2f(direction.y + PI + PI / 2, PI / 2);
break;
case DIRECTION::RIGHT:
dir = sf::Vector2f(direction.y + PI / 2, PI / 2);
break;
case DIRECTION::FORWARD:
dir = sf::Vector2f(direction.y, direction.x + PI / 2);
break;
case DIRECTION::REARWARD:
dir = sf::Vector2f(direction.y + PI, (direction.x * -1) + PI / 2 );
break;
}
movement += SphereToCart(dir);
return 1; return 1;
} }
@ -37,20 +64,30 @@ int Camera::slew_camera(sf::Vector2f input) {
return 1; return 1;
} }
int Camera::update() { int Camera::update(double delta_time) {
position += movement; // so vector multiplication broke?
// have to do it component wise
double multiplier = 50;
movement *= friction_coefficient; position.x += movement.x * delta_time * multiplier;
position.y += movement.y * delta_time * multiplier;
position.z += movement.z * delta_time * multiplier;
movement *= (float)(friction_coefficient * delta_time * multiplier);
return 1; return 1;
} }
void* Camera::get_direction_pointer() { sf::Vector2f* Camera::get_direction_pointer() {
return &direction; return &direction;
} }
void* Camera::get_position_pointer() { sf::Vector3f* Camera::get_movement_pointer() {
return &movement;
}
sf::Vector3f* Camera::get_position_pointer() {
return &position; return &position;
} }

@ -22,9 +22,6 @@ void Map::moveLight(sf::Vector2f in) {
} }
//void Map::GenerateFloor(){
//}

@ -65,6 +65,12 @@ sf::Texture window_texture;
int main() { int main() {
//Map m(sf::Vector3i (50, 50, 50));
//return 1;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML"); sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
@ -137,8 +143,8 @@ int main() {
sf::Vector2f(0.0f, 1.00f) sf::Vector2f(0.0f, 1.00f)
); );
c.create_buffer("cam_dir_buffer", sizeof(float) * 4, camera.get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR); c.create_buffer("cam_dir_buffer", sizeof(float) * 4, (void*)camera.get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
c.create_buffer("cam_pos_buffer", sizeof(float) * 4, camera.get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR); c.create_buffer("cam_pos_buffer", sizeof(float) * 4, (void*)camera.get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
// {r, g, b, i, x, y, z, x', y', z'} // {r, g, b, i, x, y, z, x', y', z'}
float light[] = { 0.4, 0.8, 0.1, 1, 50, 50, 50, 1.1, 0.4, 0.7}; float light[] = { 0.4, 0.8, 0.1, 1, 50, 50, 50, 1.1, 0.4, 0.7};
@ -211,7 +217,15 @@ int main() {
RayCaster ray_caster(map, map_dim, view_res); RayCaster ray_caster(map, map_dim, view_res);
sf::Vector2f *dp = camera.get_direction_pointer();
debug_text cam_text_x(1, 30, &dp->x, "X: ");
debug_text cam_text_y(2, 30, &dp->y, "Y: ");
sf::Vector3f *mp = camera.get_movement_pointer();
debug_text cam_text_mov_x(4, 30, &mp->x, "X: ");
debug_text cam_text_mov_y(5, 30, &mp->y, "Y: ");
debug_text cam_text_mov_z(6, 30, &mp->y, "Z: ");
//debug_text cam_text_z(3, 30, &p->z);
// =============================================================================== // ===============================================================================
// Mouse capture // Mouse capture
@ -245,22 +259,25 @@ int main() {
cam_vec.z = 0; cam_vec.z = 0;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
cam_vec.z = 1; camera.add_relative_impulse(Camera::DIRECTION::DOWN);
} }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
cam_vec.z = -1; camera.add_relative_impulse(Camera::DIRECTION::UP);
} }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
cam_vec.y = 1; camera.add_relative_impulse(Camera::DIRECTION::FORWARD);
} }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
cam_vec.y = -1; camera.add_relative_impulse(Camera::DIRECTION::REARWARD);
} }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
cam_vec.x = 1; camera.add_relative_impulse(Camera::DIRECTION::LEFT);
} }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
cam_vec.x = -1; camera.add_relative_impulse(Camera::DIRECTION::RIGHT);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) {
camera.set_position(sf::Vector3f(20, 20, 20));
} }
camera.add_static_impulse(cam_vec); camera.add_static_impulse(cam_vec);
@ -288,13 +305,12 @@ int main() {
while ((accumulator_time - step_size) >= step_size) { while ((accumulator_time - step_size) >= step_size) {
accumulator_time -= step_size; accumulator_time -= step_size;
// ==== DELTA TIME LOCKED ==== // ==== DELTA TIME LOCKED ====
camera.update();
} }
// ==== FPS LOCKED ==== // ==== FPS LOCKED ====
camera.update(delta_time);
// Run the raycast // Run the raycast
error = clEnqueueAcquireGLObjects(c.getCommandQueue(), 1, &image_buff, 0, 0, 0); error = clEnqueueAcquireGLObjects(c.getCommandQueue(), 1, &image_buff, 0, 0, 0);
@ -320,6 +336,15 @@ int main() {
fps.frame(delta_time); fps.frame(delta_time);
fps.draw(&window); fps.draw(&window);
cam_text_x.draw(&window);
cam_text_y.draw(&window);
cam_text_mov_x.draw(&window);
cam_text_mov_y.draw(&window);
cam_text_mov_z.draw(&window);
//cam_text_z.draw(&window);
window.display(); window.display();
} }

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