More bugfixing on the negative ray directions. Again having the forgetful while loop

master
mitchellhansen 7 years ago
parent 3218a1f35a
commit ec630a454d

@ -42,12 +42,12 @@ class Application {
public:
static const int WINDOW_X = 1366;
static const int WINDOW_Y = 768;
// static const int WINDOW_X = 1366;
// static const int WINDOW_Y = 768;
// static const int WINDOW_X = 500;
// static const int WINDOW_Y = 500;
// static const int WINDOW_X = 5;
// static const int WINDOW_Y = 5;
static const int WINDOW_X = 50;
static const int WINDOW_Y = 50;
static const int MAP_X;
static const int MAP_Y;
static const int MAP_Z;

@ -175,6 +175,8 @@ struct TraversalState get_oct_vox(
// Break
while (dimension > 1) {
ts.oct_pos = ts.sub_oct_pos;
// Do the logic steps to find which sub oct we step down into
uchar3 masks = select((uchar3)(0, 0, 0),
(uchar3)(idx_set_x_mask, idx_set_y_mask, idx_set_z_mask),
@ -186,7 +188,6 @@ struct TraversalState get_oct_vox(
ts.idx_stack[ts.scale] = masks.x | masks.y | masks.z;
// Set our voxel position to the (0,0) of the correct oct by rerunning the logic step
ts.oct_pos = ts.sub_oct_pos;
ts.sub_oct_pos += select((int3)(0), (int3)(dimension/2), position >= (int3)(dimension/2) + ts.oct_pos);
int mask_index = ts.idx_stack[ts.scale];
@ -204,6 +205,8 @@ struct TraversalState get_oct_vox(
return ts;
}
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
ts.scale++;
ts.parent_stack_position++;
@ -376,7 +379,7 @@ __kernel void raycaster(
uchar prev_val = traversal_state.idx_stack[traversal_state.scale];
uchar this_face_mask = 0;
// Check the voxel face that we traversed
// Check the voxel face that we traversed, do a select to OR the value out of the three masks
uchar3 tmp = select((uchar3)(0), (uchar3)(idx_set_x_mask,idx_set_y_mask,idx_set_z_mask), convert_uchar3(face_mask == (1,1,1)));
this_face_mask = tmp.x | tmp.y | tmp.z;
@ -386,15 +389,23 @@ __kernel void raycaster(
// Mask index is the 1D index'd value of the idx for interaction with the valid / leaf masks
uchar mask_index = traversal_state.idx_stack[traversal_state.scale];
// If facemask sign is positive, mask_index > prev_val
// if negative mask_index < prev_val
int3 signed_face_mask = face_mask * voxel_step;
bool mask_tripped = (mask_index > prev_val) * ((signed_face_mask.x + signed_face_mask.y + signed_face_mask.z) == -1) +
(mask_index < prev_val) * ((signed_face_mask.x + signed_face_mask.y + signed_face_mask.z) == 1);
// Whether or not the next oct we want to enter in the current CD's valid mask is 1 or 0
// Check to see if the idx increased or decreased
// If it decreased, thus invalid
// Pop up the stack until the oct that the idx flip is valid and we landed on a valid oct
bool is_valid = select(false,
(bool)(traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index],
mask_index > prev_val);
mask_tripped == false);
while ((mask_index < prev_val || !is_valid) && traversal_state.scale >= 1) {
while ((mask_tripped || !is_valid) && traversal_state.scale >= 1) {
// Clear and pop the idx stack
traversal_state.idx_stack[traversal_state.scale] = 0;
@ -412,6 +423,10 @@ __kernel void raycaster(
// track of the sub_oct we're coming from
//traversal_state.sub_oct_pos = traversal_state.oct_pos;
// Update the prev_val for our new idx
prev_val = traversal_state.idx_stack[traversal_state.scale];
// Use the prev val to subtract out the sub oct we were in to get to our oct pos
// select take the dumb MSB truth value for vector types
// so we just gotta do this component wise, dumb
traversal_state.oct_pos.x -= select(0, jump_power, (prev_val & idx_set_x_mask));
@ -422,15 +437,19 @@ __kernel void raycaster(
traversal_state.current_descriptor =
traversal_state.parent_stack[traversal_state.parent_stack_position];
// Update the prev_val for our new idx
prev_val = traversal_state.idx_stack[traversal_state.scale];
// Apply the face mask to the new idx for the while check
traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
// Get the mask index of the new idx and check the valid status
mask_index = traversal_state.idx_stack[traversal_state.scale];
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
// TODO : SOMETHING WEIRD GOING ON HERE. Line skipping and forgetful while loop. Might be this statement
// Check to see if the mask tripped, this will override the is_valid on the while loop
mask_tripped = (mask_index > prev_val) * ((signed_face_mask.x + signed_face_mask.y + signed_face_mask.z) == -1) +
(mask_index < prev_val) * ((signed_face_mask.x + signed_face_mask.y + signed_face_mask.z) == 1);
}

@ -1,8 +1,8 @@
#include "Application.h"
const int Application::MAP_X = 32;
const int Application::MAP_Y = 32;
const int Application::MAP_Z = 32;
const int Application::MAP_X = 16;
const int Application::MAP_Y = 16;
const int Application::MAP_Z = 16;
Application::Application() {
@ -52,8 +52,8 @@ bool Application::init_clcaster() {
camera = std::make_shared<Camera>(
sf::Vector3f(3.8f, 3.4f, 2.6f), // Starting position
sf::Vector2f(1.56f, .81f), // Direction
sf::Vector3f(2.34f, 2.5f, 7.17f), // Starting position
sf::Vector2f(2.424f, 3.141f), // Direction
window.get()
);
raycaster->assign_camera(camera);

@ -4,8 +4,8 @@
CLCaster::CLCaster() {}
CLCaster::~CLCaster() {
delete[] viewport_matrix;
delete[] viewport_image;
//delete[] viewport_matrix;
//delete[] viewport_image;
camera.reset();
map.reset();

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