163 Commits (24a97e47e1bf2c719ed9d34c7a827ffa5e12ff5e)

Author SHA1 Message Date
mitchellhansen 24a97e47e1 hackily adding the event count to the graph
7 years ago
mitchellhansen 5a47d3bad4 Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
7 years ago
mitchellhansen 29612edd61 changed to c++ input args. Also, C++11 is the one true god
7 years ago
mitchellhansen 7679a5a938 modifying multilines to fit what I want it to do
7 years ago
mitchellhansen dd44955f33 Updated Imgui and ImguiSFML
7 years ago
mitchellhansen 33a8e3af8b working on a more versitile fps counter, but need to move to the newest imgui first
7 years ago
mitchellhansen d431352e8f Added display for settings buffer data
7 years ago
mitchellhansen 6464fceece Added enabling and disabling of the octree from the settings buffer
7 years ago
mitchellhansen d2bc5e483a The settings buffer is fully operational
7 years ago
mitchellhansen da461a0ee4 Removed the rest of the compiler warnings
7 years ago
mitchellhansen fb6557fba2 Cleaned up includes, fixed compiler warning
7 years ago
mitchellhansen bb8f87267b Fixed a segfault on shutdown
7 years ago
mitchellhansen c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc
7 years ago
mitchell hansen d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
7 years ago
mitchellhansen 51be54c964 partway through some documentation and bug fixing
7 years ago
mitchellhansen 176d9f7a54 And also made the camera react to gravity, not fall through the floor
7 years ago
mitchellhansen c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye
7 years ago
mitchellhansen 2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu.
7 years ago
MitchellHansen 36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen
7 years ago
MitchellHansen 513a827645 Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
7 years ago
MitchellHansen 3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
7 years ago
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
MitchellHansen 76189ef0b4 Optimizing, fixing things in the kernel. More oct work
7 years ago
MitchellHansen 8894d5e3a7 Still plucking away at the octree traversal
7 years ago
MitchellHansen b9c1bef7bc Fixed a small bug that was breaking the far ptr's
7 years ago
MitchellHansen 2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
7 years ago
MitchellHansen 787e308bcb Removed the demo movement, added fog, correctly this time!
7 years ago
MitchellHansen f733ca4aec 'Demo Mode' release
7 years ago
MitchellHansen c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
7 years ago
mitchellhansen 58ef1da02a Did this work?
7 years ago
mitchellhansen 2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
7 years ago
MitchellHansen 5fcf1c0e44 working on the frame controller, this might get messy
7 years ago
MitchellHansen 4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
7 years ago
MitchellHansen 3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
7 years ago
MitchellHansen ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
MitchellHansen 305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
7 years ago
mitchell hansen 7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen 3f19c2e13d Cleaned up some stray GL shit
7 years ago
MitchellHansen 7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
7 years ago
MitchellHansen 8c193acd40 quick save before the main.cpp refactor
7 years ago
MitchellHansen 0b42481020 More tweaking and refactoring
7 years ago
MitchellHansen e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool
7 years ago
MitchellHansen 86f1622090 Some machinations on a config structure as well as a restructure on how
7 years ago
MitchellHansen 4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen 316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
7 years ago
MitchellHansen 7c076ca63c Whoops
8 years ago
MitchellHansen 16e40f0c91 refactored the raycaster outside of the folder
8 years ago
MitchellHansen 5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
8 years ago
MitchellHansen 04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
8 years ago