MitchellHansen
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4e96985104
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added lighting, stole a terrain generator and ported it.
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8 years ago |
MitchellHansen
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e1080baab0
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opencl has no rand, SO rand method to make fog a little better
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8 years ago |
MitchellHansen
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6f5d2b2f6f
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Changed to non branching algo, sped up a good 30-50 ms at the current max
ray dist. Also changed bounds checking a little, not sure if it's faster
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8 years ago |
MitchellHansen
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160756186d
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mouse and camera movement work, stress testing. Can actually handle an
impressive amount of resolution and voxel space for 0 optimization!
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8 years ago |
MitchellHansen
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f487895f9f
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that was a pain. Got it working on windows again. MSVC was being really
picky about a few errors. Good thing though, I'm not really sure why
clang + osx let me be that lax with memory
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8 years ago |