8 Commits (a7234675cb19b542d1e94d01842dbc41095146a0)

Author SHA1 Message Date
MitchellHansen edd8075afb Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
mitchellhansen c431d7452a Lighting, testing voxel generation
8 years ago
mitchellhansen 14987e3ba7 There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
8 years ago
MitchellHansen 3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
8 years ago
MitchellHansen f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
8 years ago
MitchellHansen 0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
8 years ago
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
8 years ago
MitchellHansen 4432c0338b added the map, switched branches
8 years ago