14 Commits (ab1fcb9678cf1db4fdeab3d0819c620e67e2179c)

Author SHA1 Message Date
MitchellHansen ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900
8 years ago
MitchellHansen bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen 3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen 3f0a99a435 getting started on the lights
8 years ago
MitchellHansen 03a7ee43fd working on a little maze generator for the demo
8 years ago
MitchellHansen ccdcb382fd Bringing up to date before I try something
8 years ago
MitchellHansen 86f342432a added light controls
8 years ago
MitchellHansen 73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen abec38e7c7 Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 0974ab9e83 Some tweaks to get the linux build running -fixed
8 years ago
MitchellHansen 791aa96da7 Some tweaks to get the linux build running
8 years ago