MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
mitchellhansen
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58ef1da02a
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Did this work?
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7 years ago |
mitchellhansen
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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7 years ago |
MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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7 years ago |
MitchellHansen
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a280005bd9
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It's the year 2017. Why the hell does VS not autosave?
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7 years ago |
MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |
MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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8 years ago |
MitchellHansen
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334a375535
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Commit might have been messed up
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8 years ago |
MitchellHansen
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394c9821fc
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added imgui to the app
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8 years ago |
MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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8 years ago |
MitchellHansen
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7d7ed5367c
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Fixed the held keys, now occasionally a key will stick though
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8 years ago |
MitchellHansen
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10e3ba43fa
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Events are now passing correctly, small bug with held keys that needs fixing
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8 years ago |
MitchellHansen
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0e1e9af37c
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More work on the event system, sf::Events are completely wrapped now.
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8 years ago |
MitchellHansen
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2e0227419c
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Did a lot of boilerplate on the Event wrapper pt.2
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8 years ago |
MitchellHansen
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3c91614f45
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Working on a messaging system for sf events
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8 years ago |