16 Commits (dcf355c636b3b45ec22bfa00a7447b6d2fc0fedd)

Author SHA1 Message Date
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
mitchellhansen 58ef1da02a Did this work?
7 years ago
mitchellhansen 2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
7 years ago
MitchellHansen 5fcf1c0e44 working on the frame controller, this might get messy
7 years ago
MitchellHansen a280005bd9 It's the year 2017. Why the hell does VS not autosave?
7 years ago
MitchellHansen 3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
8 years ago
MitchellHansen 334a375535 Commit might have been messed up
8 years ago
MitchellHansen 394c9821fc added imgui to the app
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 7d7ed5367c Fixed the held keys, now occasionally a key will stick though
8 years ago
MitchellHansen 10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen 0e1e9af37c More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen 2e0227419c Did a lot of boilerplate on the Event wrapper pt.2
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago