Added a small sample texture and sprite which can be handed over to either gl or cl and then handed back. It can then be rendered.
Changed to just an array of floats for the view matrix
with the error invalid command queue. Haven't seen that one before, and
cursory google suggests it's a problem with MBP's. Fun! I'll keep taking
a look, and I'll try it on my windows machine here soon
from init to kernel compilation. Next will be getting buffer handling, executing, and reading done.
Changed the kernel to a more minimal example.
Added a jump table for error codes and an assert function for error checking.
Added a routine to compare all the available cl devices and platforms, chooses the high clock of either the GPU or CPU.
it's own class / function. Added a small kernel that I got from a tutorial
to test the compilers error codes. Added a small notes file with error
codes. Added some error checking for the error codes