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MitchellHansen
305ef917e0
Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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7 years ago |
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imgui
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added imgui to the app
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8 years ago |
map
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Thankfully it wasn't a problem with the data format, I was passing the
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7 years ago |
Application.h
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
CLCaster.h
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
Camera.h
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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7 years ago |
ConfigDB.h
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
Event.hpp
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Commit might have been messed up
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8 years ago |
Input.h
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More tweaking and refactoring
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7 years ago |
LightController.h
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
LightHandle.h
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
Logger.h
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
NetworkInput.h
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removed a few bugs relating to terminating sockets prior to program end.
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8 years ago |
Pub_Sub.h
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Events are now passing correctly, small bug with held keys that needs fixing
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8 years ago |
Ray.h
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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8 years ago |
Vector4.hpp
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Would help if I actually added the files
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8 years ago |
util.hpp
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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7 years ago |