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MitchellHansen
305ef917e0
Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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7 years ago |
.. |
imgui
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added imgui to the app
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8 years ago |
map
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Thankfully it wasn't a problem with the data format, I was passing the
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7 years ago |
Application.cpp
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Thankfully it wasn't a problem with the data format, I was passing the
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7 years ago |
CLCaster.cpp
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Thankfully it wasn't a problem with the data format, I was passing the
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7 years ago |
Camera.cpp
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
ConfigDB.cpp
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
Input.cpp
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
LightController.cpp
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quick save before the main.cpp refactor
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7 years ago |
LightHandle.cpp
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
Logger.cpp
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
NetworkInput.cpp
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removed a few bugs relating to terminating sockets prior to program end.
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8 years ago |
Pub_Sub.cpp
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Commit might have been messed up
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8 years ago |
Ray.cpp
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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8 years ago |
main.cpp
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Wrapping up for today
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7 years ago |