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MitchellHansen
5fcf1c0e44
working on the frame controller, this might get messy
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7 years ago |
.. |
imgui
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added imgui to the app
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8 years ago |
map
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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7 years ago |
Application.h
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
CLCaster.h
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Adding a method of rendering GUI's that avoid the whole throwing raw
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7 years ago |
Camera.h
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working on the frame controller, this might get messy
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7 years ago |
ConfigDB.h
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
Event.hpp
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working on the frame controller, this might get messy
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7 years ago |
FrameWatcher.h
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working on the frame controller, this might get messy
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7 years ago |
Gui.h
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
Input.h
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working on the frame controller, this might get messy
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7 years ago |
LightController.h
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
LightHandle.h
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Adding a method of rendering GUI's that avoid the whole throwing raw
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7 years ago |
Logger.h
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Added EGL linking and useage for the linux cl_khr_gl_sharing
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7 years ago |
NetworkInput.h
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working on the frame controller, this might get messy
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7 years ago |
Pub_Sub.h
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working on the frame controller, this might get messy
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7 years ago |
Ray.h
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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8 years ago |
Vector4.hpp
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Would help if I actually added the files
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8 years ago |
util.hpp
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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7 years ago |