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MitchellHansen c35f867c76
Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
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imgui added imgui to the app 8 years ago
map Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 7 years ago
Application.h Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 7 years ago
CLCaster.h Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 7 years ago
Camera.h Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 7 years ago
ConfigDB.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
Event.hpp Did this work? 7 years ago
FrameWatcher.h ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 7 years ago
Gui.h Did this work? 7 years ago
Input.h Did this work? 7 years ago
LightController.h Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 7 years ago
LightHandle.h 'Demo Mode' release 7 years ago
Logger.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
NetworkInput.h Did this work? 7 years ago
Pub_Sub.h Did this work? 7 years ago
Ray.h Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp Fixed a small bug that was breaking the far ptr's 7 years ago