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mitchellhansen
c3902c2f6e
Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
...
with the error invalid command queue. Haven't seen that one before, and
cursory google suggests it's a problem with MBP's. Fun! I'll keep taking
a look, and I'll try it on my windows machine here soon
8 years ago
..
CL_Wrapper.cpp
Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
8 years ago
Curses.cpp
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
Map.cpp
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
Ray.cpp
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
RayCaster.cpp
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
TestPlatform.cpp
Large amount done. OpenCL is almost completely abstracted out to the class
8 years ago
Vector3.cpp
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
main.cpp
Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
8 years ago
unifont.ttf
implimented my curses doodad to show that 3d works in ascii too.
8 years ago