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140 lines
4.6 KiB
140 lines
4.6 KiB
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef GAME_VECTOR3_H
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#define GAME_VECTOR3_H
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template <typename T>
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class Vector3
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{
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public:
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// Default constructor
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// Creates a Vector3(0, 0, 0).
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Vector3();
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// Construct the vector from its coordinates
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Vector3(T X, T Y, T Z);
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// Construct the vector from another type of vector
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// This constructor doesn't replace the copy constructor,
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// it's called only when U != T.
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// A call to this constructor will fail to compile if U
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// is not convertible to T.
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template <typename U>
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explicit Vector3(const Vector3<U>& vector);
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// Member data
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T x;
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T y;
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T z;
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};
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// Vector3
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// Overload of unary operator -
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// left Vector to negate
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// Memberwise opposite of the vector
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& left);
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// Overload of binary operator +=
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// This operator performs a memberwise addition of both vectors,
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// and assigns the result to left.
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// returns Reference to left
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template <typename T>
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Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
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// Overload of binary operator -=
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// This operator performs a memberwise subtraction of both vectors,
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// and assigns the result to left.
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// returns Reference to left
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template <typename T>
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Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
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// Overload of binary operator +
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// returns Memberwise addition of both vectors
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template <typename T>
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Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
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// Overload of binary operator -
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// returns Memberwise subtraction of both vectors
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
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// Overload of binary operator *
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// returns Memberwise multiplication by right
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template <typename T>
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Vector3<T> operator *(const Vector3<T>& left, T right);
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// Overload of binary operator *
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// returns Memberwise multiplication by left
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template <typename T>
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Vector3<T> operator *(T left, const Vector3<T>& right);
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// Overload of binary operator *=
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// This operator performs a memberwise multiplication by right,
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// and assigns the result to left.
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// returns Reference to left
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template <typename T>
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Vector3<T>& operator *=(Vector3<T>& left, T right);
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// Overload of binary operator /
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// returns Memberwise division by right
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template <typename T>
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Vector3<T> operator /(const Vector3<T>& left, T right);
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// Overload of binary operator /=
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// This operator performs a memberwise division by right,
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// and assigns the result to left.
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// returns Reference to left
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template <typename T>
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Vector3<T>& operator /=(Vector3<T>& left, T right);
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// Overload of binary operator ==
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// This operator compares strict equality between two vectors.
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// returns True if left is equal to right
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template <typename T>
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bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
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// Overload of binary operator !=
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// This operator compares strict difference between two vectors.
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// returns True if left is not equal to right
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template <typename T>
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bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
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#include <SFML/System/Vector3.inl>
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// Define the most common types
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typedef Vector3<int> Vector3i;
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typedef Vector3<float> Vector3f;
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#endif
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