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mitchellhansen
cf607382a9
WORKING! Awesome! It now casts fully inside the gpu,
context is then switched to gl and then rendered via sfml.
It has no loop, no controls, and the aspect ratio is off,
but holy hell it works!
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8 years ago |
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CL_Wrapper.h
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WORKING! Awesome! It now casts fully inside the gpu,
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8 years ago |
Curses.h
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
Map.h
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WORKING! Awesome! It now casts fully inside the gpu,
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8 years ago |
Ray.h
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
RayCaster.h
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
Vector3.h
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
util.hpp
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Large amount done. OpenCL is almost completely abstracted out to the class
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8 years ago |