You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.0 KiB
51 lines
1.0 KiB
#pragma once
|
|
#include <SFML/System/Vector3.hpp>
|
|
#include <SFML/System/Vector2.hpp>
|
|
#include <SFML/Graphics/Color.hpp>
|
|
#include <random>
|
|
|
|
class Map {
|
|
public:
|
|
Map(sf::Vector3i dim) {
|
|
list = new char[dim.x * dim.y * dim.z];
|
|
//for (int i = 0; i < dim.x * dim.y * dim.x; i++) {
|
|
// list[i] = 0;
|
|
//}
|
|
|
|
for (int x = 0; x < dim.x / 10; x++) {
|
|
for (int y = 0; y < dim.y / 10; y++) {
|
|
for (int z = 0; z < dim.z; z++) {
|
|
if (rand() % 1000 < 1)
|
|
list[x + dim.x * (y + dim.z * z)] = rand() % 6;
|
|
}
|
|
}
|
|
}
|
|
|
|
dimensions = dim;
|
|
global_light = sf::Vector3f(0.2, 0.4, 1);
|
|
}
|
|
|
|
~Map() {
|
|
}
|
|
|
|
sf::Vector3i getDimensions();
|
|
char *list;
|
|
sf::Vector3i dimensions;
|
|
|
|
void setVoxel(sf::Vector3i position, int val){
|
|
|
|
list[position.x + dimensions.x * (position.y + dimensions.z * position.z)] = val;
|
|
|
|
};
|
|
|
|
void moveLight(sf::Vector2f in);
|
|
sf::Vector3f global_light;
|
|
|
|
protected:
|
|
|
|
private:
|
|
|
|
};
|
|
|
|
|