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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Color.hpp>
#include <random>
class Map {
public:
Map(sf::Vector3i dim) {
list = new char[dim.x * dim.y * dim.z];
//for (int i = 0; i < dim.x * dim.y * dim.x; i++) {
// list[i] = 0;
//}
for (int x = 0; x < dim.x / 10; x++) {
for (int y = 0; y < dim.y / 10; y++) {
for (int z = 0; z < dim.z; z++) {
if (rand() % 1000 < 1)
list[x + dim.x * (y + dim.z * z)] = rand() % 6;
}
}
}
dimensions = dim;
global_light = sf::Vector3f(0.2, 0.4, 1);
}
~Map() {
}
sf::Vector3i getDimensions();
char *list;
sf::Vector3i dimensions;
void setVoxel(sf::Vector3i position, int val){
list[position.x + dimensions.x * (position.y + dimensions.z * position.z)] = val;
};
void moveLight(sf::Vector2f in);
sf::Vector3f global_light;
protected:
private:
};