You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
MitchellHansen e45df185f7
Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
8 years ago
..
imgui added imgui to the app 8 years ago
raycaster Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close 8 years ago
Camera.h Switched Utils name back. Converted the current debug text over to ImGui. 8 years ago
Event.hpp Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
GL_Testing.h Switched Utils name back. Converted the current debug text over to ImGui. 8 years ago
Input.h Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 8 years ago
LightController.h Refactored and commented the Hardware Caster. Cleaned up many small things 8 years ago
LightHandle.h Switched Utils name back. Converted the current debug text over to ImGui. 8 years ago
Map.h Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster. 8 years ago
NetworkInput.h removed a few bugs relating to terminating sockets prior to program end. 8 years ago
Old_Map.h Some tweaks to get the linux build running 8 years ago
Pub_Sub.h Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
Ray.h Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster. 8 years ago