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MitchellHansen ed250d1291
Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
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imgui added imgui to the app 8 years ago
map Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 7 years ago
Application.h Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 7 years ago
CLCaster.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
Camera.h Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently 7 years ago
ConfigDB.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
Event.hpp Commit might have been messed up 8 years ago
Input.h More tweaking and refactoring 7 years ago
LightController.h Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 7 years ago
LightHandle.h Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 7 years ago
Logger.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
NetworkInput.h removed a few bugs relating to terminating sockets prior to program end. 8 years ago
Pub_Sub.h Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
Ray.h Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 7 years ago