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MitchellHansen c5c65474d6
~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
7 years ago
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imgui added imgui to the app 8 years ago
map ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 7 years ago
Application.h Did this work? 7 years ago
CLCaster.h Adding a method of rendering GUI's that avoid the whole throwing raw 7 years ago
Camera.h Did this work? 7 years ago
ConfigDB.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
Event.hpp Did this work? 7 years ago
FrameWatcher.h ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 7 years ago
Gui.h Did this work? 7 years ago
Input.h Did this work? 7 years ago
LightController.h Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 7 years ago
LightHandle.h Adding a method of rendering GUI's that avoid the whole throwing raw 7 years ago
Logger.h Added EGL linking and useage for the linux cl_khr_gl_sharing 7 years ago
NetworkInput.h Did this work? 7 years ago
Pub_Sub.h Did this work? 7 years ago
Ray.h Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 7 years ago