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use std::sync::Arc;
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use specs::{Component, Entities, Join, System, VecStorage, Write, WriteStorage};
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use vulkano::swapchain::Surface;
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use winit::window::Window;
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use crate::canvas::canvas_frame::CanvasFrame;
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use crate::canvas::compu_frame::CompuFrame;
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use crate::PersistentState;
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use crate::render_system::Position;
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use crate::util::tr_event::{TrEvent, TrEventExtension, TrWindowEvent};
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use crate::vkprocessor::VkProcessor;
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use winit::event::ElementState;
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#[derive(Debug, Clone)]
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pub struct Evented {
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pub subscribed: fn(event: TrEvent<TrEventExtension>) -> bool,
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}
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impl Component for Evented {
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type Storage = VecStorage<Self>;
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}
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pub struct EventSystem;
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impl<'a> System<'a> for EventSystem {
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type SystemData = (
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Entities<'a>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, Evented>,
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Write<'a, PersistentState>,
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Write<'a, VkProcessor>,
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Write<'a, Vec<TrEvent<TrEventExtension>>>
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);
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fn run(&mut self, (
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entity,
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mut position_list,
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mut evented_list,
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mut state,
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mut vk_processor,
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event_stack
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): Self::SystemData) {
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for (position, evented) in (&mut position_list, &evented_list).join() {
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for event in &*event_stack {
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match event {
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TrEvent::WindowEvent { window_id, event } => {
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match event {
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TrWindowEvent::MouseInput { device_id, state, button, modifiers } => {
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if *state == ElementState::Pressed {
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position.x += 100.0;
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}
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},
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_ => {}
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}
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}
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_ => {}
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}
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}
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}
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for (entity, evented) in (&*entity, &mut evented_list).join() {}
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}
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}
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