compute is back in. Crashing the nvidia driver on buffer operations in the kernel....

master
mitchellhansen 5 years ago
parent 9ddc88400e
commit bb8144bb01

@ -60,7 +60,7 @@ void main() {
else {
//p.w = 125;
}
//write_buffer.buf[0] = write_buffer.buf[0];
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16);

@ -1,7 +1,9 @@
use std::sync::Arc;
use crate::canvas::managed::handles::{CanvasImageHandle};
use crate::compute::managed::handles::{CompuKernelHandle, CompuBufferHandle};
use crate::compute::managed::compu_sprite::CompuSprite;
use crate::drawables::compu_sprite::CompuSprite;
use crate::canvas::canvas_frame::Drawable;
use crate::util::vertex::VertexTypes;
pub struct CompuFrame {
// Vec<(Buffer, Kernel)>
@ -51,6 +53,10 @@ impl CompuFrame {
buffer: Arc<CompuBufferHandle>,
kernel: Arc<CompuKernelHandle>,
sprite: &CompuSprite) {
// self.swapped_to_image.push((buffer, sprite.get_image_handle().unwrap().clone(), kernel))
if let VertexTypes::ImageType(a, b) = sprite.get() {
self.swapped_to_image.push((buffer, b, kernel))
}
}
}

@ -40,7 +40,7 @@ impl CompuBuffers {
};
// Settings buffer which holds i32's
// Compile macros into the kernel eventually to index them
// TODO: Compile macros into the kernel eventually to index them
let settings_buffer = {
let vec = vec![dimensions.0, dimensions.1];
let mut buff = vec.iter();

@ -1,49 +0,0 @@
use std::sync::Arc;
use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
pub struct CompuSprite {
pub vertices: [(f32, f32, f32); 6],
pub ti_position: [(f32, f32); 6],
position: (f32, f32),
size: (f32, f32),
color: (f32, f32, f32, f32),
image_handle: Arc<CanvasImageHandle>,
}
impl CompuSprite {
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32,
image_size: (f32, f32),
image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
let normalized_depth = (depth as f32 / 255.0);
CompuSprite {
vertices: [
(position.0, position.1 , normalized_depth), // top left
(position.0, position.1 + size.1 , normalized_depth), // bottom left
(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
(position.0, position.1 , normalized_depth), // top left
(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
(position.0 + size.0, position.1 , normalized_depth), // top right
],
ti_position: [
(0.0 , 0.0 ), // top left
(0.0 , image_size.1), // bottom left
(image_size.0, image_size.1), // bottom right
(0.0 , 0.0 ), // top left
(image_size.0, image_size.1), // bottom right
(image_size.0, 0.0 ), // top right
],
position: position,
size: size,
color: (0.0, 0.0, 0.0, 0.0),
image_handle: image_handle.clone(),
}
}
}

@ -1,5 +1,4 @@
pub mod compu_buffer;
pub mod compu_sprite;
pub mod compu_kernel;
pub mod handles;

@ -0,0 +1,59 @@
use std::sync::Arc;
use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
use crate::canvas::canvas_frame::Drawable;
use crate::util::vertex::{VertexTypes, ImageVertex3D};
pub struct CompuSprite {
pub verts: VertexTypes,
position: (f32, f32),
size: (f32, f32),
color: (f32, f32, f32, f32),
}
impl CompuSprite {
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32,
image_size: (f32, f32),
image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
let normalized_depth = (depth as f32 / 255.0);
let verts = vec![
ImageVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left
ti_position: [-0.0, -0.0] },
ImageVertex3D {
v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left
ti_position: [-0.0, image_size.1] },
ImageVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
ti_position: [image_size.0, image_size.1] },
ImageVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left
ti_position: [-0.0, -0.0] },
ImageVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
ti_position: [image_size.0, image_size.1] },
ImageVertex3D {
v_position: [position.0 + size.0, position.1, normalized_depth], // top right
ti_position: [image_size.0, -0.0] },
];
CompuSprite {
verts: VertexTypes::ImageType(verts, image_handle.clone()),
position: position,
size: size,
color: (0.0, 0.0, 0.0, 0.0),
}
}
}
impl Drawable for CompuSprite {
fn get(&self) -> VertexTypes {
self.verts.clone()
}
}

@ -1,3 +1,4 @@
pub mod polygon;
pub mod sprite;
pub mod rect;
pub mod compu_sprite;

@ -24,13 +24,13 @@ use crate::util::load_raw;
use vulkano::instance::debug::DebugCallback;
use crate::compute::compu_frame::CompuFrame;
use crate::canvas::canvas_frame::{CanvasFrame, Drawable};
use crate::compute::managed::compu_sprite::CompuSprite;
use std::sync::Arc;
use crate::canvas::managed::handles::{CanvasTextureHandle, Handle, CanvasFontHandle};
use crate::util::vertex::{VertexTypes, TextureVertex3D};
use crate::compute::managed::handles::{CompuBufferHandle, CompuKernelHandle};
use crate::drawables::sprite::Sprite;
use crate::drawables::rect::Rect;
use crate::drawables::compu_sprite::CompuSprite;
pub mod util;
pub mod vkprocessor;
@ -172,13 +172,13 @@ pub fn main() {
}
let mut canvas_frame = CanvasFrame::default();
// canvas_frame.draw(&funky_sprite);
// canvas_frame.draw(&sfml_sprite);
canvas_frame.draw(&funky_sprite);
canvas_frame.draw(&compu_sprite1);
// canvas_frame.draw(&rect);
let mut compu_frame = CompuFrame::new();
compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
//compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
{

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