mitchellhansen 6 years ago
parent 070fdb3873
commit cbfc854dc1

@ -22,19 +22,19 @@ impl<'a> Collision<'a> {
pub fn gen_bvt(mut self, entity_state: &'a EntState<'a>) { pub fn gen_bvt(mut self, entity_state: &'a EntState<'a>) {
let mut dynamic_sprites: Box<Vec<(&'a Sprite<'a>, AABB<f64>)>> = Box::new(Vec::new()); // let mut dynamic_sprites: Vec<(&'a Sprite<'a>, AABB<f64>)>= (Vec::new());
{ // {
let vec = entity_state.dynamic_entities.borrow(); // let vec = entity_state.dynamic_entities.borrow();
for i in vec.iter() { // for i in vec.iter() {
let bounds = i.global_bounds(); // let bounds = i.global_bounds();
let pos = i.position(); // let pos = i.position();
let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64), // let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64)); // na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
//
dynamic_sprites.push((i, volume)); // dynamic_sprites.push((i, volume));
} // }
} // }
self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites)); // self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
// let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new(); // let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
// { // {

@ -33,11 +33,26 @@ use sfml::system::Vector2 as sfVec2;
fn main() { fn main() {
// Resources
// Holds textures and their descriptions
// Collision
// Holds the BVT which has a reference or owns the Sprite
// EntState
// Holds the entities and the player
// Entities (Sprites) have a texture so Resources must live longer
// Collision has references to sprites so EntState must live longer
// Resources { EntState { Collision } } }
let mut resources = Resources::new(); let mut resources = Resources::new();
let mut collision = Collision::new(); let mut collision = Collision::new();
let mut state = EntState::new(); let mut state = EntState::new();
state.read_static_entities(String::from("static_entities.txt"), &resources); // state.read_static_entities(String::from("static_entities.txt"), &resources);
//state.read_static_entities(String::from("static_entities.txt"), &resources); //state.read_static_entities(String::from("static_entities.txt"), &resources);
//state.read_dynamic_entities(String::from("dynamic_entities.txt")); //state.read_dynamic_entities(String::from("dynamic_entities.txt"));

@ -12,7 +12,8 @@ impl Resources {
Resources { Resources {
spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")), spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")),
spritesheet_text: Texture::from_file("spritesheet_complete.png").expect("Couldn't load texture") spritesheet_text: Texture::from_file("spritesheet_complete.png")
.expect("Couldn't load texture")
} }
} }
} }
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