mitchellhansen 6 years ago
parent 070fdb3873
commit cbfc854dc1

@ -22,19 +22,19 @@ impl<'a> Collision<'a> {
pub fn gen_bvt(mut self, entity_state: &'a EntState<'a>) {
let mut dynamic_sprites: Box<Vec<(&'a Sprite<'a>, AABB<f64>)>> = Box::new(Vec::new());
{
let vec = entity_state.dynamic_entities.borrow();
for i in vec.iter() {
let bounds = i.global_bounds();
let pos = i.position();
let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
dynamic_sprites.push((i, volume));
}
}
self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
// let mut dynamic_sprites: Vec<(&'a Sprite<'a>, AABB<f64>)>= (Vec::new());
// {
// let vec = entity_state.dynamic_entities.borrow();
// for i in vec.iter() {
// let bounds = i.global_bounds();
// let pos = i.position();
// let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
//
// dynamic_sprites.push((i, volume));
// }
// }
// self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
// let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
// {

@ -33,11 +33,26 @@ use sfml::system::Vector2 as sfVec2;
fn main() {
// Resources
// Holds textures and their descriptions
// Collision
// Holds the BVT which has a reference or owns the Sprite
// EntState
// Holds the entities and the player
// Entities (Sprites) have a texture so Resources must live longer
// Collision has references to sprites so EntState must live longer
// Resources { EntState { Collision } } }
let mut resources = Resources::new();
let mut collision = Collision::new();
let mut state = EntState::new();
let mut state = EntState::new();
state.read_static_entities(String::from("static_entities.txt"), &resources);
// state.read_static_entities(String::from("static_entities.txt"), &resources);
//state.read_static_entities(String::from("static_entities.txt"), &resources);
//state.read_dynamic_entities(String::from("dynamic_entities.txt"));

@ -12,7 +12,8 @@ impl Resources {
Resources {
spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")),
spritesheet_text: Texture::from_file("spritesheet_complete.png").expect("Couldn't load texture")
spritesheet_text: Texture::from_file("spritesheet_complete.png")
.expect("Couldn't load texture")
}
}
}
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