87 Commits (0f760878da14087195d621ba241ea683986cea7d)

Author SHA1 Message Date
mitchellhansen 0f760878da lets not consume the canvasframe
5 years ago
mitchellhansen 2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc.
5 years ago
mitchellhansen f3a3be1d99 added slider thing, broke rendering somehow though
5 years ago
mitchellhansen f1d60493f4 .
5 years ago
mitchellhansen 67efffa139 screenshotting the output
5 years ago
mitchellhansen 5916b0d947 finished updating dependencies
5 years ago
mitchellhansen f5f0346d5c sync
5 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies
5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer
5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again
5 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load
5 years ago
mitchellhansen fcfa40e335 bringing docs up to date
5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe
5 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
5 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type...
5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in
5 years ago
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer
5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8db858b29a documenting
5 years ago
mitchellhansen 8a83a1f12a Getting back up to date
5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
6 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
6 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done
6 years ago
mitchellhansen 2fa08bf99e refactoring out shaders
6 years ago
mitchellhansen 77d30591e6 still working on getiting these shaders to a usable API
6 years ago
mitchellhansen 1a247e482a breaking out the shader
6 years ago
mitchellhansen 5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
6 years ago
mitchellhansen 3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait
6 years ago
mitchellhansen 34c23eebc0 moved to rust style file tree
6 years ago
mitchellhansen fa2c9397bf I need to impl a private module so I can have a private get_paths
6 years ago
mitchellhansen 5f2092ef21 fixed 0,1 coord issue. Going to test multiple vertex buffers now
6 years ago
mitchellhansen e8507f9dfc Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
6 years ago
mitchellhansen bf3abfe29d more documentation. Image base impl
6 years ago
mitchellhansen 26b73c48a8 working on docs
6 years ago
mitchellhansen 314fa3e4af Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
6 years ago
mitchellhansen 711e678969 That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
6 years ago
mitchellhansen 9135d9ec84 minimal example of 15ms lag
6 years ago
mitchellhansen 3f14555c99 texturing works, next will be images
6 years ago
mitchellhansen ebf2cb5322 running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
6 years ago
mitchellhansen 0357296771 more refactoring, compiles.
6 years ago
mitchellhansen 1737319fc5 lots of refactoring
6 years ago
mitchellhansen 878b37c3e0 cleaned loop. Compiles. Refactoring Canvas next
6 years ago
mitchellhansen 66d11e22c0 just doing a naive layered compute for meow
6 years ago
mitchellhansen 885e19fb64 starting to hook up the compute frame translation.
6 years ago
mitchellhansen a3607ebc7d Most of the compute side is mocked up and compiling.
6 years ago
mitchellhansen c39994a7ae more brainstorming on how spriting and computing is going to work
6 years ago
mitchellhansen e351e36c92 pulled out the draw call. forgot to allocate buffers
6 years ago
mitchellhansen 0be20eb959 removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
6 years ago