mitchellhansen
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0f760878da
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lets not consume the canvasframe
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5 years ago |
mitchellhansen
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2ea20c4c0a
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working on piping events through to the rendered sprites, ztesting, focus, etc.
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5 years ago |
mitchellhansen
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f3a3be1d99
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added slider thing, broke rendering somehow though
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5 years ago |
mitchellhansen
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f1d60493f4
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.
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5 years ago |
mitchellhansen
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67efffa139
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screenshotting the output
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5 years ago |
mitchellhansen
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5916b0d947
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finished updating dependencies
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5 years ago |
mitchellhansen
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f5f0346d5c
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sync
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5 years ago |
mitchellhansen
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ea52a20fce
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back in the saddle, upgrading dependencies
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5 years ago |
mitchellhansen
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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5 years ago |
mitchellhansen
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9ddc88400e
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some fiddling with documentation. Added Poly type
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5 years ago |
mitchellhansen
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438f96eb32
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compiles and renders textures again
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5 years ago |
mitchellhansen
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d1051a0ca3
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Switched vertex type to be chosen at the shader load
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5 years ago |
mitchellhansen
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fcfa40e335
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bringing docs up to date
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5 years ago |
mitchellhansen
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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5 years ago |
mitchellhansen
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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5 years ago |
mitchellhansen
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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5 years ago |
mitchellhansen
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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5 years ago |
mitchellhansen
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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5 years ago |
mitchellhansen
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bb5617420e
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weird old canvas version hanging around
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5 years ago |
mitchellhansen
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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5 years ago |
mitchellhansen
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8db858b29a
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documenting
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5 years ago |
mitchellhansen
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8a83a1f12a
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Getting back up to date
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5 years ago |
mitchellhansen
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f1e8990dba
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compiles. Need a good hard think to see what this interface is going to look like
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6 years ago |
mitchellhansen
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554e8d551e
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Got the vertex definition into the load function. Which is something
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6 years ago |
mitchellhansen
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1551a53d1e
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piping everything through. Almost done
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6 years ago |
mitchellhansen
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2fa08bf99e
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refactoring out shaders
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6 years ago |
mitchellhansen
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77d30591e6
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still working on getiting these shaders to a usable API
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6 years ago |
mitchellhansen
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1a247e482a
|
breaking out the shader
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6 years ago |
mitchellhansen
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5a888a4163
|
hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
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6 years ago |
mitchellhansen
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3db8eaf006
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refactoring the shader container. To Trait or not to Trait? Probably Trait
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6 years ago |
mitchellhansen
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34c23eebc0
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moved to rust style file tree
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6 years ago |
mitchellhansen
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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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6 years ago |
mitchellhansen
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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6 years ago |
mitchellhansen
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e8507f9dfc
|
Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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6 years ago |
mitchellhansen
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bf3abfe29d
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more documentation. Image base impl
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6 years ago |
mitchellhansen
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26b73c48a8
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working on docs
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6 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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6 years ago |
mitchellhansen
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711e678969
|
That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
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6 years ago |
mitchellhansen
|
9135d9ec84
|
minimal example of 15ms lag
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6 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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6 years ago |
mitchellhansen
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ebf2cb5322
|
running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
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6 years ago |
mitchellhansen
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0357296771
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more refactoring, compiles.
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6 years ago |
mitchellhansen
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1737319fc5
|
lots of refactoring
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6 years ago |
mitchellhansen
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878b37c3e0
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cleaned loop. Compiles. Refactoring Canvas next
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6 years ago |
mitchellhansen
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66d11e22c0
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just doing a naive layered compute for meow
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6 years ago |
mitchellhansen
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885e19fb64
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starting to hook up the compute frame translation.
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6 years ago |
mitchellhansen
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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6 years ago |
mitchellhansen
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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6 years ago |
mitchellhansen
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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6 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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6 years ago |