mitchellhansen
|
1419f85455
|
fiddling around, trying to get the additive to work
|
5 years ago |
mitchellhansen
|
5dde94cdf9
|
working on additive blending for determination of winding order. Saving here because this bug is very pretty
|
5 years ago |
mitchellhansen
|
b3e092e25a
|
Piping just the vertex glyph representation first to test the stencil buffer
|
5 years ago |
mitchellhansen
|
bb8144bb01
|
compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
|
5 years ago |
mitchellhansen
|
9ddc88400e
|
some fiddling with documentation. Added Poly type
|
5 years ago |
mitchellhansen
|
99ed07e070
|
bring docs up to date
|
5 years ago |
mitchellhansen
|
438f96eb32
|
compiles and renders textures again
|
5 years ago |
mitchellhansen
|
d1051a0ca3
|
Switched vertex type to be chosen at the shader load
|
5 years ago |
mitchellhansen
|
fcfa40e335
|
bringing docs up to date
|
5 years ago |
mitchellhansen
|
659cd98a1f
|
moved over to the enum method of drawing. Not flexible, but type safe
|
5 years ago |
mitchellhansen
|
80c0d323be
|
Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
|
5 years ago |
mitchellhansen
|
cd0c1e6052
|
oh my god it compiles. A month of brainstorming comes out to a single enum
|
5 years ago |
mitchellhansen
|
1597f0e380
|
Sorta want this type of API, but, CanvasFrame would be tied to a single type...
|
5 years ago |
mitchellhansen
|
0c1f513225
|
going to save here. re-evaluating drawable now that runtimevertexdef is in
|
5 years ago |
mitchellhansen
|
1fde36e42c
|
fixed the glyph panic, this still is very wrong
|
5 years ago |
mitchellhansen
|
f3f52becb4
|
bringing docs up to date
|
5 years ago |
mitchellhansen
|
8fcd26063a
|
moved around the file heirarchy to make these handles safer
|
5 years ago |
mitchellhansen
|
bb5617420e
|
weird old canvas version hanging around
|
5 years ago |
mitchellhansen
|
4b8fffc6bf
|
documenting
|
5 years ago |
mitchellhansen
|
da836f318e
|
hacked in enough to actually push the errors out to the load_font function
|
5 years ago |
mitchellhansen
|
2bc9ebdc6b
|
add doc
|
5 years ago |
mitchellhansen
|
dcc0df955e
|
.
|
5 years ago |
mitchellhansen
|
a3ce819cd9
|
compiles
|
5 years ago |
mitchellhansen
|
83a5e9b997
|
lots of refactoring for the dynamic vertex in addition to planning out documentation
|
5 years ago |
mitchellhansen
|
8db858b29a
|
documenting
|
5 years ago |
mitchellhansen
|
629a513dfc
|
.
|
5 years ago |
mitchellhansen
|
11701542e2
|
working on dynamic v's
|
5 years ago |
mitchellhansen
|
8a83a1f12a
|
Getting back up to date
|
5 years ago |
mitchellhansen
|
88b078d1ff
|
updated flow chart
|
5 years ago |
mitchellhansen
|
f1e8990dba
|
compiles. Need a good hard think to see what this interface is going to look like
|
5 years ago |
mitchellhansen
|
ffa04d0bb1
|
doing some hardcore storming on this dynamic vertex situation
|
5 years ago |
mitchellhansen
|
c4b20bcd79
|
Added template dynamic vertex.
|
5 years ago |
mitchellhansen
|
554e8d551e
|
Got the vertex definition into the load function. Which is something
|
5 years ago |
mitchellhansen
|
595937d68f
|
in the middle of expirimenting with was to implement this drawable api
|
5 years ago |
mitchellhansen
|
1551a53d1e
|
piping everything through. Almost done
|
5 years ago |
mitchellhansen
|
e5ba27c353
|
diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
|
5 years ago |
mitchellhansen
|
b1b081af87
|
working through the pipeline I have going on for the text stuff
|
5 years ago |
mitchellhansen
|
86eb27f86d
|
getting the canvasframe set up for text
|
5 years ago |
mitchellhansen
|
e4a9170515
|
compiles
|
5 years ago |
mitchellhansen
|
2fa08bf99e
|
refactoring out shaders
|
5 years ago |
mitchellhansen
|
77d30591e6
|
still working on getiting these shaders to a usable API
|
5 years ago |
mitchellhansen
|
1a247e482a
|
breaking out the shader
|
5 years ago |
mitchellhansen
|
5a888a4163
|
hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
|
5 years ago |
mitchellhansen
|
3db8eaf006
|
refactoring the shader container. To Trait or not to Trait? Probably Trait
|
5 years ago |
mitchellhansen
|
34c23eebc0
|
moved to rust style file tree
|
5 years ago |
mitchellhansen
|
fa2c9397bf
|
I need to impl a private module so I can have a private get_paths
|
5 years ago |
mitchellhansen
|
5462566396
|
in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels
|
5 years ago |
mitchellhansen
|
54fff9a4e9
|
stencil buffer is added, but not working for invert
|
5 years ago |
mitchellhansen
|
038eedeb97
|
brought back to a compiling state
|
5 years ago |
mitchellhansen
|
89fc974d3c
|
some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
|
5 years ago |