70 Commits (8fcd26063a87bb2d57d59ea95cbdea3f32399f91)

Author SHA1 Message Date
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer
5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8db858b29a documenting
5 years ago
mitchellhansen 8a83a1f12a Getting back up to date
5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
6 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
6 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done
6 years ago
mitchellhansen 2fa08bf99e refactoring out shaders
6 years ago
mitchellhansen 77d30591e6 still working on getiting these shaders to a usable API
6 years ago
mitchellhansen 1a247e482a breaking out the shader
6 years ago
mitchellhansen 5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
6 years ago
mitchellhansen 3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait
6 years ago
mitchellhansen 34c23eebc0 moved to rust style file tree
6 years ago
mitchellhansen fa2c9397bf I need to impl a private module so I can have a private get_paths
6 years ago
mitchellhansen 5f2092ef21 fixed 0,1 coord issue. Going to test multiple vertex buffers now
6 years ago
mitchellhansen e8507f9dfc Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
6 years ago
mitchellhansen bf3abfe29d more documentation. Image base impl
6 years ago
mitchellhansen 26b73c48a8 working on docs
6 years ago
mitchellhansen 314fa3e4af Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
6 years ago
mitchellhansen 711e678969 That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
6 years ago
mitchellhansen 9135d9ec84 minimal example of 15ms lag
6 years ago
mitchellhansen 3f14555c99 texturing works, next will be images
6 years ago
mitchellhansen ebf2cb5322 running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
6 years ago
mitchellhansen 0357296771 more refactoring, compiles.
6 years ago
mitchellhansen 1737319fc5 lots of refactoring
6 years ago
mitchellhansen 878b37c3e0 cleaned loop. Compiles. Refactoring Canvas next
6 years ago
mitchellhansen 66d11e22c0 just doing a naive layered compute for meow
6 years ago
mitchellhansen 885e19fb64 starting to hook up the compute frame translation.
6 years ago
mitchellhansen a3607ebc7d Most of the compute side is mocked up and compiling.
6 years ago
mitchellhansen c39994a7ae more brainstorming on how spriting and computing is going to work
6 years ago
mitchellhansen e351e36c92 pulled out the draw call. forgot to allocate buffers
6 years ago
mitchellhansen 0be20eb959 removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
6 years ago
mitchellhansen dfd4cbb6a2 Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
6 years ago
mitchellhansen 8cd5e3e562 Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor
6 years ago
mitchellhansen f06adc9a55 ugga ugga. Lifetime problems with the Canvas
6 years ago
mitchellhansen a7e79668eb very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self
6 years ago
mitchellhansen c5b3c29ad4 in the midst of a very messy refactor of the way i build the command buffer
6 years ago
mitchellhansen 56455774bc cleaning up the shader hoohaw
6 years ago
mitchellhansen bb1f782168 pulled swapchain out of shaderkernels
6 years ago
mitchellhansen 28878dc345 fixed minor regression, cleaned up source tree
6 years ago
mitchellhansen 1f33d96ae5 Added sprite and better vertex format. works, but now I lost texturing
6 years ago
mitchellhansen cce893a0c8 saving working on key entry. going to do pallette now
6 years ago
mitchellhansen a91e071909 refactored the compute image
6 years ago
mitchellhansen a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
6 years ago
mitchellhansen 9951afd5a5 .
6 years ago
mitchellhansen 982e2ad517 initial impl of get image set
6 years ago
mitchellhansen 77ccd415d0 easiest solution there was just to remove the unclonable objects from ShaderKernels
6 years ago
mitchellhansen db06459bd6 still working on getting ownership of everything squared away
6 years ago
mitchellhansen 321f30b4cc The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope
6 years ago