mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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5 years ago |
mitchellhansen
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709a617cd1
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somehow lost texturing need to look back
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5 years ago |
mitchellhansen
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bf3abfe29d
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more documentation. Image base impl
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5 years ago |
mitchellhansen
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26b73c48a8
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working on docs
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5 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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5 years ago |
mitchellhansen
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711e678969
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That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
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5 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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5 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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5 years ago |
mitchellhansen
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a2de3557f0
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removed old shader_kernel
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5 years ago |
mitchellhansen
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ebf2cb5322
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running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
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5 years ago |
mitchellhansen
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0357296771
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more refactoring, compiles.
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5 years ago |
mitchellhansen
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1737319fc5
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lots of refactoring
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5 years ago |
mitchellhansen
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885e19fb64
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starting to hook up the compute frame translation.
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5 years ago |
mitchellhansen
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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5 years ago |
mitchellhansen
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9b8d5cd828
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have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
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5 years ago |
mitchellhansen
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e0e9218d6e
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brainstorming
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5 years ago |
mitchellhansen
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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5 years ago |
mitchellhansen
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be20f3ae2a
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sprites are working, but the implementation is pretty bad
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5 years ago |
mitchellhansen
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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5 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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5 years ago |
mitchellhansen
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f06adc9a55
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ugga ugga. Lifetime problems with the Canvas
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5 years ago |
mitchellhansen
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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5 years ago |
mitchellhansen
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bb1f782168
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pulled swapchain out of shaderkernels
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5 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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5 years ago |
mitchellhansen
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cce893a0c8
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saving working on key entry. going to do pallette now
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5 years ago |
mitchellhansen
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2327a7f05f
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added compute kernel helper
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5 years ago |
mitchellhansen
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e476cb2e4e
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It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
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5 years ago |
mitchellhansen
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58f5289a3b
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wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
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5 years ago |
mitchellhansen
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937b4fc8ca
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added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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5 years ago |
mitchellhansen
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5751965ce3
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got everything worked out in the loop. I guess next will be to swap the compute buffer to the image buffer
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5 years ago |
mitchellhansen
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a71958e815
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working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
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5 years ago |
mitchellhansen
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f5bf07085d
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About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
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5 years ago |
mitchellhansen
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5da2f9f0b5
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had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
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5 years ago |
mitchellhansen
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c8a968f4f6
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porting over the graphics example
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5 years ago |
mitchellhansen
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d6b81ae468
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Got the compute thing going. Needs to be run before the rasterizer but that's fine
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5 years ago |
mitchellhansen
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751b7641b2
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In the middle of a bit of a versioning hell
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5 years ago |
mitchellhansen
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8a699c8f6b
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porting over to full vulkan
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5 years ago |
mitchellhansen
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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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5 years ago |
mitchellhansen
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35b4907d5d
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fighting with the borrow checker. I don't think this child-parent updating works in rust
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5 years ago |
mitchellhansen
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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5 years ago |
mitchellhansen
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942ff4035d
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added color swatch picking. Need to align it to the slewed image
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5 years ago |
mitchellhansen
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c3a2c45e21
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added dragging
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5 years ago |
mitchellhansen
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a403d13f41
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Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
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5 years ago |
mitchellhansen
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5551581a3e
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running again
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5 years ago |
mitchellhansen
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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5 years ago |
mitchellhansen
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8c56bda87a
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struggling with the borrow checker
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5 years ago |
mitchellhansen
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f903b741e0
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separating out vulkan stuff
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5 years ago |
mitchellhansen
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b2b486be84
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so that didn't do what I wanted, essentially a pixelate shader ATM
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5 years ago |