206 Commits (d1373fc0612080d8576f4d464781e989117d3236)
 

Author SHA1 Message Date
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
5 years ago
mitchellhansen 99ed07e070 bring docs up to date
5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again
5 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load
5 years ago
mitchellhansen fcfa40e335 bringing docs up to date
5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe
5 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
5 years ago
mitchellhansen cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum
5 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type...
5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in
5 years ago
mitchellhansen 1fde36e42c fixed the glyph panic, this still is very wrong
5 years ago
mitchellhansen f3f52becb4 bringing docs up to date
5 years ago
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer
5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
5 years ago
mitchellhansen 4b8fffc6bf documenting
5 years ago
mitchellhansen da836f318e hacked in enough to actually push the errors out to the load_font function
5 years ago
mitchellhansen 2bc9ebdc6b add doc
5 years ago
mitchellhansen dcc0df955e .
5 years ago
mitchellhansen a3ce819cd9 compiles
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8db858b29a documenting
5 years ago
mitchellhansen 629a513dfc .
5 years ago
mitchellhansen 11701542e2 working on dynamic v's
5 years ago
mitchellhansen 8a83a1f12a Getting back up to date
5 years ago
mitchellhansen 88b078d1ff updated flow chart
5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
5 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation
5 years ago
mitchellhansen c4b20bcd79 Added template dynamic vertex.
5 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
5 years ago
mitchellhansen 595937d68f in the middle of expirimenting with was to implement this drawable api
5 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done
5 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
5 years ago
mitchellhansen b1b081af87 working through the pipeline I have going on for the text stuff
5 years ago
mitchellhansen 86eb27f86d getting the canvasframe set up for text
5 years ago
mitchellhansen e4a9170515 compiles
5 years ago
mitchellhansen 2fa08bf99e refactoring out shaders
5 years ago
mitchellhansen 77d30591e6 still working on getiting these shaders to a usable API
5 years ago
mitchellhansen 1a247e482a breaking out the shader
5 years ago
mitchellhansen 5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
5 years ago
mitchellhansen 3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait
5 years ago
mitchellhansen 34c23eebc0 moved to rust style file tree
5 years ago
mitchellhansen fa2c9397bf I need to impl a private module so I can have a private get_paths
5 years ago
mitchellhansen 5462566396 in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels
5 years ago
mitchellhansen 54fff9a4e9 stencil buffer is added, but not working for invert
5 years ago
mitchellhansen 038eedeb97 brought back to a compiling state
5 years ago
mitchellhansen 89fc974d3c some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
5 years ago
mitchellhansen b13a834475 fiddling with text rendering
5 years ago
mitchellhansen df2543bc8d fixed depth buffering for images
5 years ago
mitchellhansen f6adbd80d1 depth buffer compiles and switched to 3d vertices
5 years ago
mitchellhansen 73456dc58d multi texturing works
5 years ago