26 Commits (e0e9218d6e60a360bf4a1cb474c85ce8716053aa)

Author SHA1 Message Date
mitchellhansen be20f3ae2a sprites are working, but the implementation is pretty bad
5 years ago
mitchellhansen e351e36c92 pulled out the draw call. forgot to allocate buffers
5 years ago
mitchellhansen 0be20eb959 removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
5 years ago
mitchellhansen bb1f782168 pulled swapchain out of shaderkernels
5 years ago
mitchellhansen 28878dc345 fixed minor regression, cleaned up source tree
5 years ago
mitchellhansen 1f33d96ae5 Added sprite and better vertex format. works, but now I lost texturing
5 years ago
mitchellhansen cce893a0c8 saving working on key entry. going to do pallette now
5 years ago
mitchellhansen 982e2ad517 initial impl of get image set
5 years ago
mitchellhansen e476cb2e4e It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
5 years ago
mitchellhansen 58f5289a3b wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
5 years ago
mitchellhansen 5928eb5dde getting close, something wrong with copying the buffer. Probably the format that I've selected
5 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel
5 years ago
mitchellhansen 937b4fc8ca added texture. looks like copying the one from the compute output isn't going to totally work out of the box
5 years ago
mitchellhansen c8a968f4f6 porting over the graphics example
5 years ago
mitchellhansen f903b741e0 separating out vulkan stuff
5 years ago
mitchellhansen b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM
5 years ago
mitchellhansen e597e8ef1b stupid stupid stupid. buffer write bug
5 years ago
mitchellhansen ceb138c391 So it seems like we are constrained to a fixed size buffer?
5 years ago
mitchellhansen 20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout
5 years ago
mitchellhansen d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
5 years ago
mitchellhansen 8c22536653 adding another buffer for xy
5 years ago
mitchellhansen 4de26c702d still dont know why this isn't working
6 years ago
mitchellhansen e8d94e4ba7 fiddling
6 years ago
mitchellhansen 7a9f08c7ec editing the image via vulkan compute shader
6 years ago
mitchellhansen 9b266c8d3f moved gpu example to main
6 years ago
mitchellhansen c139121acb moving files
6 years ago