Commit Graph

122 Commits (e4a9170515a65c52570ebf24c6572ed64af241fb)
 

Author SHA1 Message Date
mitchellhansen 1f33d96ae5 Added sprite and better vertex format. works, but now I lost texturing 6 years ago
mitchellhansen cce893a0c8 saving working on key entry. going to do pallette now 6 years ago
mitchellhansen a91e071909 refactored the compute image 6 years ago
mitchellhansen a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures 6 years ago
mitchellhansen 9951afd5a5 . 6 years ago
mitchellhansen 982e2ad517 initial impl of get image set 6 years ago
mitchellhansen 77ccd415d0 easiest solution there was just to remove the unclonable objects from ShaderKernels 6 years ago
mitchellhansen db06459bd6 still working on getting ownership of everything squared away 6 years ago
mitchellhansen 321f30b4cc The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope 6 years ago
mitchellhansen 2327a7f05f added compute kernel helper 6 years ago
mitchellhansen e476cb2e4e It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL 6 years ago
mitchellhansen 58f5289a3b wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting 6 years ago
mitchellhansen 5928eb5dde getting close, something wrong with copying the buffer. Probably the format that I've selected 6 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel 6 years ago
mitchellhansen 4d5b09e9ca adding a second image buffer for GPU only access. Immutable buffer is write once for textures only. No sampler for regular image buffer though?? 6 years ago
mitchellhansen 937b4fc8ca added texture. looks like copying the one from the compute output isn't going to totally work out of the box 6 years ago
mitchellhansen 5751965ce3 got everything worked out in the loop. I guess next will be to swap the compute buffer to the image buffer 6 years ago
mitchellhansen 3f79b276a9 got it working again. Finally clicked with me what was going on with the functions & how to specify their generic types 6 years ago
mitchellhansen a71958e815 working on porting. Got some stuff cleaned up but I've broken the example I had running at one point 6 years ago
mitchellhansen 86b4f7d9a3 woweee, vkprocessor compiles now 6 years ago
mitchellhansen f5bf07085d About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct 6 years ago
mitchellhansen 5da2f9f0b5 had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god 6 years ago
mitchellhansen c8a968f4f6 porting over the graphics example 6 years ago
mitchellhansen d6b81ae468 Got the compute thing going. Needs to be run before the rasterizer but that's fine 6 years ago
mitchellhansen 751b7641b2 In the middle of a bit of a versioning hell 6 years ago
mitchellhansen 8a699c8f6b porting over to full vulkan 6 years ago
mitchellhansen 807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries 6 years ago
mitchellhansen cc5b2a346e going to just use the ol update and click routine 6 years ago
mitchellhansen 35b4907d5d fighting with the borrow checker. I don't think this child-parent updating works in rust 6 years ago
mitchellhansen 820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches 6 years ago
mitchellhansen 942ff4035d added color swatch picking. Need to align it to the slewed image 6 years ago
mitchellhansen c3a2c45e21 added dragging 6 years ago
mitchellhansen a403d13f41 Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing... 6 years ago
mitchellhansen 5551581a3e running again 6 years ago
mitchellhansen 21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors 6 years ago
mitchellhansen 8c56bda87a struggling with the borrow checker 6 years ago
mitchellhansen f903b741e0 separating out vulkan stuff 6 years ago
mitchellhansen b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM 6 years ago
mitchellhansen e597e8ef1b stupid stupid stupid. buffer write bug 6 years ago
mitchellhansen e7d4d6a8e2 took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue 6 years ago
mitchellhansen ceb138c391 So it seems like we are constrained to a fixed size buffer? 6 years ago
mitchellhansen 20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout 6 years ago
mitchellhansen 4b85f6dd1f made buffer loading much faster 6 years ago
mitchellhansen d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader 6 years ago
mitchellhansen 8c22536653 adding another buffer for xy 6 years ago
mitchellhansen 4de26c702d still dont know why this isn't working 6 years ago
mitchellhansen 6698c04b58 just gonna do a file read 6 years ago
mitchellhansen e8d94e4ba7 fiddling 6 years ago
mitchellhansen 7a9f08c7ec editing the image via vulkan compute shader 6 years ago
mitchellhansen 9b266c8d3f moved gpu example to main 6 years ago