[−][src]Struct vulkano::pipeline::GraphicsPipeline
Defines how the implementation should perform a draw operation.
This object contains the shaders and the various fixed states that describe how the implementation should perform the various operations needed by a draw command.
Methods
impl GraphicsPipeline<(), (), ()>
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pub fn start<'a>(
) -> GraphicsPipelineBuilder<BufferlessDefinition, EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), ()>
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) -> GraphicsPipelineBuilder<BufferlessDefinition, EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), EmptyEntryPointDummy, (), ()>
Starts the building process of a graphics pipeline. Returns a builder object that you can fill with the various parameters.
impl<Mv, L, Rp> GraphicsPipeline<Mv, L, Rp>
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pub fn vertex_definition(&self) -> &Mv
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Returns the vertex definition used in the constructor.
pub fn device(&self) -> &Arc<Device>
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Returns the device used to create this pipeline.
impl<Mv, L, Rp> GraphicsPipeline<Mv, L, Rp> where
L: PipelineLayoutAbstract,
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L: PipelineLayoutAbstract,
impl<Mv, L, Rp> GraphicsPipeline<Mv, L, Rp> where
Rp: RenderPassDesc,
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Rp: RenderPassDesc,
impl<Mv, L, Rp> GraphicsPipeline<Mv, L, Rp>
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pub fn render_pass(&self) -> &Rp
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Returns the render pass used in the constructor.
pub fn has_dynamic_line_width(&self) -> bool
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Returns true if the line width used by this pipeline is dynamic.
pub fn num_viewports(&self) -> u32
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Returns the number of viewports and scissors of this pipeline.
pub fn has_dynamic_viewports(&self) -> bool
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Returns true if the viewports used by this pipeline are dynamic.
pub fn has_dynamic_scissors(&self) -> bool
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Returns true if the scissors used by this pipeline are dynamic.
pub fn has_dynamic_depth_bounds(&self) -> bool
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Returns true if the depth bounds used by this pipeline are dynamic.
pub fn has_dynamic_stencil_compare_mask(&self) -> bool
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Returns true if the stencil compare masks used by this pipeline are dynamic.
pub fn has_dynamic_stencil_write_mask(&self) -> bool
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Returns true if the stencil write masks used by this pipeline are dynamic.
pub fn has_dynamic_stencil_reference(&self) -> bool
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Returns true if the stencil references used by this pipeline are dynamic.
Trait Implementations
impl<Mv, L, Rp> PipelineLayoutAbstract for GraphicsPipeline<Mv, L, Rp> where
L: PipelineLayoutAbstract,
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L: PipelineLayoutAbstract,
fn sys(&self) -> PipelineLayoutSys
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fn descriptor_set_layout(
&self,
index: usize
) -> Option<&Arc<UnsafeDescriptorSetLayout>>
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&self,
index: usize
) -> Option<&Arc<UnsafeDescriptorSetLayout>>
impl<Mv, L, Rp> PipelineLayoutDesc for GraphicsPipeline<Mv, L, Rp> where
L: PipelineLayoutDesc,
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L: PipelineLayoutDesc,
fn num_sets(&self) -> usize
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fn num_bindings_in_set(&self, set: usize) -> Option<usize>
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fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc>
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fn num_push_constants_ranges(&self) -> usize
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fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange>
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fn provided_set_layout(
&self,
_set: usize
) -> Option<Arc<UnsafeDescriptorSetLayout>>
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&self,
_set: usize
) -> Option<Arc<UnsafeDescriptorSetLayout>>
fn union<T>(self, other: T) -> PipelineLayoutDescUnion<Self, T> where
Self: Sized,
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Self: Sized,
fn check_against_limits(
&self,
device: &Device
) -> Result<(), PipelineLayoutLimitsError>
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&self,
device: &Device
) -> Result<(), PipelineLayoutLimitsError>
fn build(
self,
device: Arc<Device>
) -> Result<PipelineLayout<Self>, PipelineLayoutCreationError> where
Self: Sized,
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self,
device: Arc<Device>
) -> Result<PipelineLayout<Self>, PipelineLayoutCreationError> where
Self: Sized,
impl<Mv, L, Rp> DeviceOwned for GraphicsPipeline<Mv, L, Rp>
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impl<Mv, L, Rp> RenderPassDesc for GraphicsPipeline<Mv, L, Rp> where
Rp: RenderPassDesc,
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Rp: RenderPassDesc,
fn num_attachments(&self) -> usize
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fn attachment_desc(&self, num: usize) -> Option<AttachmentDescription>
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fn num_subpasses(&self) -> usize
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fn subpass_desc(&self, num: usize) -> Option<PassDescription>
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fn num_dependencies(&self) -> usize
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fn dependency_desc(&self, num: usize) -> Option<PassDependencyDescription>
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ⓘImportant traits for RenderPassDescAttachments<'a, R>fn attachment_descs(&self) -> RenderPassDescAttachments<Self> where
Self: Sized,
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Self: Sized,
ⓘImportant traits for RenderPassDescSubpasses<'a, R>fn subpass_descs(&self) -> RenderPassDescSubpasses<Self> where
Self: Sized,
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Self: Sized,
ⓘImportant traits for RenderPassDescDependencies<'a, R>fn dependency_descs(&self) -> RenderPassDescDependencies<Self> where
Self: Sized,
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Self: Sized,
fn is_compatible_with<T: ?Sized>(&self, other: &T) -> bool where
Self: Sized,
T: RenderPassDesc,
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Self: Sized,
T: RenderPassDesc,
fn build_render_pass(
self,
device: Arc<Device>
) -> Result<RenderPass<Self>, RenderPassCreationError> where
Self: Sized,
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self,
device: Arc<Device>
) -> Result<RenderPass<Self>, RenderPassCreationError> where
Self: Sized,
fn num_color_attachments(&self, subpass: u32) -> Option<u32>
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fn num_samples(&self, subpass: u32) -> Option<u32>
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fn has_depth_stencil_attachment(&self, subpass: u32) -> Option<(bool, bool)>
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fn has_depth(&self, subpass: u32) -> Option<bool>
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fn has_writable_depth(&self, subpass: u32) -> Option<bool>
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fn has_stencil(&self, subpass: u32) -> Option<bool>
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fn has_writable_stencil(&self, subpass: u32) -> Option<bool>
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impl<Mv, L, Rp> RenderPassAbstract for GraphicsPipeline<Mv, L, Rp> where
Rp: RenderPassAbstract,
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Rp: RenderPassAbstract,
fn inner(&self) -> RenderPassSys
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impl<C, Mv, L, Rp> RenderPassDescClearValues<C> for GraphicsPipeline<Mv, L, Rp> where
Rp: RenderPassDescClearValues<C>,
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Rp: RenderPassDescClearValues<C>,
fn convert_clear_values(&self, vals: C) -> Box<dyn Iterator<Item = ClearValue>>
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impl<Mv, L, Rp> GraphicsPipelineAbstract for GraphicsPipeline<Mv, L, Rp> where
L: PipelineLayoutAbstract,
Rp: RenderPassAbstract,
Mv: VertexSource<Vec<Arc<dyn BufferAccess + Send + Sync>>>,
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L: PipelineLayoutAbstract,
Rp: RenderPassAbstract,
Mv: VertexSource<Vec<Arc<dyn BufferAccess + Send + Sync>>>,
fn inner(&self) -> GraphicsPipelineSys
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fn subpass_index(&self) -> u32
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fn has_dynamic_line_width(&self) -> bool
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fn num_viewports(&self) -> u32
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fn has_dynamic_viewports(&self) -> bool
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fn has_dynamic_scissors(&self) -> bool
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fn has_dynamic_depth_bounds(&self) -> bool
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fn has_dynamic_stencil_compare_mask(&self) -> bool
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fn has_dynamic_stencil_write_mask(&self) -> bool
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fn has_dynamic_stencil_reference(&self) -> bool
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fn subpass(self) -> Subpass<Self> where
Self: Sized,
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Self: Sized,
impl<Mv, L, Rp, I> VertexDefinition<I> for GraphicsPipeline<Mv, L, Rp> where
Mv: VertexDefinition<I>,
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Mv: VertexDefinition<I>,
type BuffersIter = <Mv as VertexDefinition<I>>::BuffersIter
Iterator that returns the offset, the stride (in bytes) and input rate of each buffer.
type AttribsIter = <Mv as VertexDefinition<I>>::AttribsIter
Iterator that returns the attribute location, buffer id, and infos.
fn definition(
&self,
interface: &I
) -> Result<(Self::BuffersIter, Self::AttribsIter), IncompatibleVertexDefinitionError>
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&self,
interface: &I
) -> Result<(Self::BuffersIter, Self::AttribsIter), IncompatibleVertexDefinitionError>
impl<Mv, L, Rp, S> VertexSource<S> for GraphicsPipeline<Mv, L, Rp> where
Mv: VertexSource<S>,
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Mv: VertexSource<S>,
impl<Mv, L, Rp> VulkanObject for GraphicsPipeline<Mv, L, Rp>
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type Object = Pipeline
The type of the object.
const TYPE: DebugReportObjectTypeEXT
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fn internal_object(&self) -> Pipeline
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impl<Mv, L, Rp> Debug for GraphicsPipeline<Mv, L, Rp>
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Auto Trait Implementations
impl<VertexDefinition, Layout, RenderP> Send for GraphicsPipeline<VertexDefinition, Layout, RenderP> where
Layout: Send,
RenderP: Send,
VertexDefinition: Send,
Layout: Send,
RenderP: Send,
VertexDefinition: Send,
impl<VertexDefinition, Layout, RenderP> Unpin for GraphicsPipeline<VertexDefinition, Layout, RenderP> where
Layout: Unpin,
RenderP: Unpin,
VertexDefinition: Unpin,
Layout: Unpin,
RenderP: Unpin,
VertexDefinition: Unpin,
impl<VertexDefinition, Layout, RenderP> Sync for GraphicsPipeline<VertexDefinition, Layout, RenderP> where
Layout: Sync,
RenderP: Sync,
VertexDefinition: Sync,
Layout: Sync,
RenderP: Sync,
VertexDefinition: Sync,
impl<VertexDefinition, Layout, RenderP> UnwindSafe for GraphicsPipeline<VertexDefinition, Layout, RenderP> where
Layout: UnwindSafe,
RenderP: UnwindSafe,
VertexDefinition: UnwindSafe,
Layout: UnwindSafe,
RenderP: UnwindSafe,
VertexDefinition: UnwindSafe,
impl<VertexDefinition, Layout, RenderP> RefUnwindSafe for GraphicsPipeline<VertexDefinition, Layout, RenderP> where
Layout: RefUnwindSafe,
RenderP: RefUnwindSafe,
VertexDefinition: RefUnwindSafe,
Layout: RefUnwindSafe,
RenderP: RefUnwindSafe,
VertexDefinition: RefUnwindSafe,
Blanket Implementations
impl<T> DeviceOwned for T where
T: Deref,
<T as Deref>::Target: DeviceOwned,
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T: Deref,
<T as Deref>::Target: DeviceOwned,
impl<T> Content for T
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fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
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fn is_size_suitable(usize) -> bool
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fn indiv_size() -> usize
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,