You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Trac3r-rust/src/main.rs

410 lines
13 KiB

#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
extern crate cgmath;
extern crate hprof;
extern crate image;
extern crate nalgebra as na;
extern crate rand;
extern crate time;
use std::path::Path;
use std::sync::Arc;
use gilrs::{Button, Event as GilEvent, Gamepad, GamepadId, Gilrs};
use vulkano::instance::debug::DebugCallback;
use vulkano::instance::Instance;
use vulkano::sync;
use vulkano::sync::GpuFuture;
use vulkano_win::VkSurfaceBuild;
use winit::dpi::LogicalSize;
use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy};
use winit::platform::unix::WindowBuilderExtUnix;
use winit::window::{WindowBuilder, Window};
use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable, Updatable};
use crate::canvas::canvas_state::CanvasState;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle};
use canvas::compu_frame::CompuFrame;
use crate::canvas::managed::handles::{CompuBufferHandle, CompuKernelHandle};
use crate::drawables::compu_sprite::CompuSprite;
use crate::drawables::rect::Rect;
use crate::drawables::sprite::Sprite;
use crate::drawables::text::Text;
use crate::util::load_raw;
use crate::util::timer::Timer;
use crate::util::tr_event::TrEvent;
use crate::util::vertex::{TextureVertex3D, VertexTypeContainer};
use crate::vkprocessor::VkProcessor;
use crate::drawables::slider::Slider;
pub mod util;
pub mod vkprocessor;
pub mod drawables;
pub mod canvas;
extern crate specs;
use specs::prelude::*;
use vulkano::swapchain::Surface;
struct Draws(Box<dyn Drawable + Sync + Send>, Box<dyn Eventable<TrEvent> + Sync + Send>);
impl Component for Draws {
type Storage = VecStorage<Self>;
}
pub struct Move {
vel_x: f32,
vel_y: f32,
pos_x: f32,
pos_y: f32,
}
impl Component for Move {
type Storage = VecStorage<Self>;
}
pub struct Geom {
size_x: f32,
size_y: f32,
rotation: f32,
depth: f32,
}
impl Component for Geom {
type Storage = VecStorage<Self>;
}
#[derive(Default)]
struct PersistentState {
surface: Option<Arc<Surface<Window>>>,
window_size: (u32, u32),
delta_time: f32,
canvas_frame: CanvasFrame,
compu_frame: CompuFrame,
}
struct RenderSystem;
impl<'a> System<'a> for RenderSystem {
type SystemData = (
WriteStorage<'a, Move>,
WriteStorage<'a, Geom>,
WriteStorage<'a, Draws>,
Write<'a, PersistentState>,
Write<'a, VkProcessor>,
);
fn run(&mut self, (mut mv, mut geom, mut draw, mut state, mut vk_processor): Self::SystemData) {
state.canvas_frame = CanvasFrame::new(state.window_size);
state.compu_frame = CompuFrame::new(state.window_size);
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
for (mv, geom, draw) in (&mut mv, &mut geom, &mut draw).join() {
mv.pos_x += mv.vel_x * state.delta_time;
mv.pos_y += mv.vel_y * state.delta_time;
let window_size = state.window_size.clone();
state.canvas_frame.add(draw.0.get(
window_size,
(mv.pos_x, mv.pos_y),
geom.rotation,
(geom.size_x, geom.size_y),
geom.depth,
));
}
for draw_data in (&draw).join() {
let size = state.window_size.clone();
}
vk_processor.run(&state.surface.clone().unwrap(),
&state.canvas_frame,
&state.compu_frame);
}
}
struct EventSystem;
impl<'a> System<'a> for EventSystem {
type SystemData = (
WriteStorage<'a, Draws>,
Write<'a, PersistentState>,
Write<'a, VkProcessor>,
);
fn run(&mut self, (mut draw, mut state, mut vk_processor): Self::SystemData) {
for draw_data in (&draw).join() {
draw_data.1.notify()
}
}
}
pub fn main() {
//hprof::start_frame();
//let g = hprof::enter("vulkan preload");
let instance = {
let extensions = vulkano_win::required_extensions();
Instance::new(None, &extensions, None).unwrap()
};
let _callback = DebugCallback::errors_and_warnings(&instance, |msg| {
println!("Debug callback: {:?}", msg.description);
}).ok();
let mut events_loop = EventLoop::<TrEvent>::with_user_event();
let mut surface = WindowBuilder::new()
.with_inner_size(LogicalSize::new(800, 800))
.build_vk_surface(&events_loop, instance.clone()).unwrap();
let mut processor = VkProcessor::new(instance.clone(), surface.clone());
processor.create_swapchain(instance.clone(), surface.clone());
processor.preload_kernels();
processor.preload_shaders();
processor.preload_textures();
processor.preload_fonts();
let mut timer = Timer::new();
let mut frame_future: Box<dyn GpuFuture> =
Box::new(sync::now(processor.device.clone().unwrap())) as Box<dyn GpuFuture>;
let step_size: f32 = 0.005;
let mut elapsed_time: f32 = timer.elap_time();
let mut delta_time: f32 = 0.0;
let mut accumulator_time: f32 = 0.0;
let mut current_time: f32 = timer.elap_time();
let image_data = load_raw(String::from("ford2.jpg"));
let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32);
let image_dimensions_u: (u32, u32) = image_data.1;
let compu_sprite1: CompuSprite =
CompuSprite::new((-1.0, -1.0), (1.0, 1.0), 0, image_dimensions_f,
// Swap image to render the result to. Must match dimensions
processor.new_swap_image(image_dimensions_u));
let compute_buffer: Arc<CompuBufferHandle> =
processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4);
let first_output_buffer: Arc<CompuBufferHandle> =
processor.new_compute_buffer(image_data.0.clone(), image_data.1.clone(), 4);
let compute_kernel: Arc<CompuKernelHandle> =
processor.get_kernel_handle(String::from("simple-edge.compute"))
.expect("Can't find that kernel");
// Get the handles for the assets
let funky_handle: Arc<CanvasTextureHandle> =
processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
let sfml_handle: Arc<CanvasTextureHandle> =
processor.get_texture_handle(String::from("sfml.png")).unwrap();
let mut world = World::new();
world.register::<Move>();
world.register::<Geom>();
world.register::<Draws>();
world.insert::<VkProcessor>(processor);
world.insert::<PersistentState>(PersistentState {
surface: Some(surface.clone()),
window_size: (0, 0),
delta_time,
canvas_frame: CanvasFrame::new((0, 0)),
compu_frame: CompuFrame::new((0, 0)),
});
let thing = Box::new(Sprite::new(funky_handle.clone()));
// An entity may or may not contain some component.
world.create_entity()
.with(Move { vel_x: 0.0, vel_y: 0.0, pos_x: 100.0, pos_y: 400.0 })
.with(Geom { size_x: 100.0, size_y: 100.0, rotation: 0.0, depth: 1.0 })
.with(Draws(thing.clone(), thing.clone()))
.build();
world.create_entity()
.with(Move { vel_x: 0.0, vel_y: 0.0, pos_x: 100.0, pos_y: 400.0 })
.with(Geom { size_x: 100.0, size_y: 100.0, rotation: 0.0, depth: 1.0 })
.with(Draws(thing.clone(), thing))
.build();
let thing2 = Box::new(Slider::new((300.0, 50.0), (550.0, 100.0), 30000));
world.create_entity()
.with(Move { vel_x: 0.0, vel_y: 0.0, pos_x: 100.0, pos_y: 400.0 })
.with(Geom { size_x: 100.0, size_y: 100.0, rotation: 0.0, depth: 1.0 })
.with(Draws(thing2.clone(), thing2))
.build();
// call the run method for the following systems & deps
let mut dispatcher = DispatcherBuilder::new()
// .with(SysA, "sys_a", &[])
.with(RenderSystem, "render_s", &[]).build();
let event_loop_proxy = events_loop.create_proxy();
std::thread::spawn(move || {
let mut gilrs = Gilrs::new().unwrap();
// Iterate over all connected gamepads
let mut gamepad: Option<Gamepad> = None;
for (_id, gamepad_) in gilrs.gamepads() {
if gamepad_.name() == "PS4" {
gamepad = Some(gamepad_);
}
println!("{} is {:?} {:?}", gamepad_.name(), gamepad_.power_info(), gamepad_.id());
}
let mut active_gamepad = None;
loop {
while let Some(GilEvent { id, event, time }) = gilrs.next_event() {
println!("{:?} New event from {}: {:?}", time, id, event);
active_gamepad = Some(id);
event_loop_proxy.send_event(TrEvent::GamepadEvent {
gil_event: GilEvent { id, event, time }
}).ok();
}
// // You can also use cached gamepad state
// if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) {
// if gamepad.is_pressed(Button::South) {
// println!("Button South is pressed (XBox - A, PS - X)");
// }
// }
std::thread::sleep(std::time::Duration::from_millis(50));
}
});
// Events loop is borrowed from the surface
events_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll;
match event {
Event::NewEvents(cause) => {
if cause == StartCause::Init {
world.write_resource::<PersistentState>()
.window_size = surface.window().inner_size().into();
}
}
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
*control_flow = ControlFlow::Exit
}
Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
world.write_resource::<VkProcessor>()
.swapchain_recreate_needed = true;
world.write_resource::<PersistentState>()
.window_size = (new_size.width, new_size.height);
}
Event::WindowEvent {
event: WindowEvent::MouseInput {
device_id, state, button, modifiers
}, ..
} => {}
Event::UserEvent(TrEvent::KeyHeldEvent {}) => {}
Event::UserEvent(TrEvent::MouseHeldEvent {}) => {}
Event::UserEvent(TrEvent::GamepadEvent { gil_event }) => {}
Event::DeviceEvent { device_id, event } => {
match event {
DeviceEvent::Key(keyboard_input) => {
match keyboard_input.virtual_keycode.unwrap() {
VirtualKeyCode::A => {
if keyboard_input.state == ElementState::Pressed {}
}
VirtualKeyCode::S => {
if keyboard_input.state == ElementState::Pressed {}
}
VirtualKeyCode::P => {
if keyboard_input.state == ElementState::Pressed {
let data = world.write_resource::<VkProcessor>().read_compute_buffer(compute_buffer.clone());
image::save_buffer(&Path::new("image.png"), data.as_slice(), (image_data.1).0, (image_data.1).1, image::RGBA(8));
}
}
_ => ()
}
}
_ => {}
}
}
Event::MainEventsCleared => {
elapsed_time = timer.elap_time();
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
}
accumulator_time += delta_time;
// This dispatches all the systems in parallel (but blocking).
world.write_resource::<PersistentState>().delta_time = delta_time;
dispatcher.dispatch(&mut world);
// while (accumulator_time - step_size) >= step_size {
// accumulator_time -= step_size;
// }
}
_ => ()
}
// bucket the events out, but not really
// match
// event {
// Event::NewEvents(_) => {}
// Event::WindowEvent { window_id, event } => {}
// Event::DeviceEvent { device_id, event } => {}
// Event::UserEvent(tr_event) => {}
// Event::Suspended => {}
// Event::Resumed => {}
// Event::MainEventsCleared => {}
// Event::RedrawRequested(_) => {}
// Event::RedrawEventsCleared => {}
// Event::LoopDestroyed => {}
// }
});
// hprof::end_frame();
// hprof::profiler().print_timing();
}