142 Commits (2e33c9c75ea71cf8c48f286cbfafd3c8d9534bca)

Author SHA1 Message Date
mitchellhansen 2e33c9c75e event system needs some thinkin
5 years ago
mitchellhansen 9eed836083 moves
5 years ago
mitchellhansen f781c76e7e renders
5 years ago
mitchellhansen ccbd21d90b compiles, slowly moving everything over to spec stuff
5 years ago
mitchellhansen c52bdc1441 hulk smashing all these states together for da world
5 years ago
mitchellhansen c10115e7b9 added hello-world example + modified vkproccessor to live inside specs
5 years ago
mitchellhansen b070a7dd32 .
5 years ago
mitchellhansen 80a8f73d9c .
5 years ago
mitchellhansen 799e337e37 slider scales sorta
5 years ago
mitchellhansen 0619b79d34 screenspace coords was much easier than expected
5 years ago
mitchellhansen 67b7d98f99 .
5 years ago
mitchellhansen 781a7430bb .
5 years ago
mitchellhansen 0f760878da lets not consume the canvasframe
5 years ago
mitchellhansen 0caa685b23 brainstorming on how to bucket and hand out events
5 years ago
mitchellhansen 2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc.
5 years ago
mitchellhansen ea98b7e7d6 slider rendering
5 years ago
mitchellhansen f3a3be1d99 added slider thing, broke rendering somehow though
5 years ago
mitchellhansen 8da810f23a event work + mulling over sprite containers and event notification
5 years ago
mitchellhansen 55899f26ad need to add gamepad events
5 years ago
mitchellhansen 0cce359c28 going to abstract the events like I did for the vkcaster
5 years ago
mitchellhansen f1d60493f4 .
5 years ago
mitchellhansen 67efffa139 screenshotting the output
5 years ago
mitchellhansen 5916b0d947 finished updating dependencies
5 years ago
mitchellhansen f5f0346d5c sync
5 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies
5 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites"
5 years ago
mitchellhansen 8c84c08f7e adding 3d sprites
5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer
5 years ago
mitchellhansen bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again
5 years ago
mitchellhansen fcfa40e335 bringing docs up to date
5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe
5 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
5 years ago
mitchellhansen cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum
5 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type...
5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in
5 years ago
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer
5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
5 years ago
mitchellhansen dcc0df955e .
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8a83a1f12a Getting back up to date
5 years ago
mitchellhansen 88b078d1ff updated flow chart
6 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
6 years ago
mitchellhansen 595937d68f in the middle of expirimenting with was to implement this drawable api
6 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done
6 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
6 years ago
mitchellhansen e4a9170515 compiles
6 years ago
mitchellhansen 2fa08bf99e refactoring out shaders
6 years ago
mitchellhansen 77d30591e6 still working on getiting these shaders to a usable API
6 years ago