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@ -16,16 +16,90 @@ use crate::systems::{BirbGravity, ScrollScrollables};
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#[derive(Default)]
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#[derive(Default)]
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pub struct PlayState<'a, 'b> {
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pub struct PlayState<'a, 'b> {
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/// The `State` specific `Dispatcher`, containing `System`s only relevant for this `State`.
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// Custom dispatch systems for this state
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dispatcher: Option<Dispatcher<'a, 'b>>,
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dispatcher: Option<Dispatcher<'a, 'b>>,
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sprites: Vec<Entity>,
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}
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impl<'a, 'b> PlayState<'a, 'b> {
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fn init_sprites(&mut self, world: &mut World) {
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let sprites = world.try_fetch_mut::<HashMap<String, SpriteRender>>().unwrap().clone();
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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let background_sprite = sprites.get("day-background").unwrap().clone();
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let background_object = TiledScroller {
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speed: -75.0,
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position: 1.0,
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width: 144.0 * 3.0,
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height: 256.0 * 3.0,
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};
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let mut transform = Transform::default();
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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transform.set_translation_xyz(background_object.width/2.0, background_object.height/2.0, 0.0);
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self.sprites.push(world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(background_object.clone())
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(3.0*144.0/2.0*3.0, 3.0*256.0/2.0, 0.0);
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self.sprites.push(world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -75.0,
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position: 2.0,
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width: 0.0,
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height: 0.0
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})
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.with(transform.clone())
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.build());
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let ground_sprite = sprites.get("ground").unwrap();
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transform.set_translation_xyz(3.0*168.0/2.0*3.0, 3.0*56.0/2.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(ground_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -100.0,
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position: 2.0,
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width: 0.0,
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height: 0.0,
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})
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.with(transform.clone())
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.build());
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let birb_sprite = sprites.get("floppy").unwrap();
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transform.set_translation_xyz(dimensions.width()/2.0, dimensions.height()/2.0, 0.2);
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self.sprites.push(world
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.create_entity()
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.with(birb_sprite.clone()) // Sprite Render
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.with(Birb {
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vertical_speed: 0.0,
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position: 0.0,
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starting_height: 0.0
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})
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.with(transform)
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.build());
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}
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}
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}
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impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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// On start will run when this state is initialized. For more
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// state lifecycle hooks, see:
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// https://book.amethyst.rs/stable/concepts/state.html#life-cycle
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fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
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fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
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let world = data.world;
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let world = data.world;
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// Get the screen dimensions so we can initialize the camera and
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// Get the screen dimensions so we can initialize the camera and
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@ -36,7 +110,7 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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// Place the camera
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// Place the camera
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/// function sets size of camera window
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/// function sets size of camera window
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init_camera(world, &dimensions);
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// Create the `DispatcherBuilder` and register some `System`s that should only run for this `State`.
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// Create the `DispatcherBuilder` and register some `System`s that should only run for this `State`.
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let mut dispatcher_builder = DispatcherBuilder::new();
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let mut dispatcher_builder = DispatcherBuilder::new();
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@ -49,10 +123,7 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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self.dispatcher = Some(dispatcher);
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self.dispatcher = Some(dispatcher);
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// Load our sprites and display them
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PlayState::init_sprites(self, world);
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let sprites = load_sprites(world);
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world.insert(sprites.clone());
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init_sprites(world, &sprites, &dimensions);
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}
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}
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@ -69,13 +140,9 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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}
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}
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if is_key_down(&event, VirtualKeyCode::P) {
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if is_key_down(&event, VirtualKeyCode::P) {
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// So I need to set the scrolling and gravity systems to pause
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return Trans::Pop;
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return Trans::Push(Box::new(PausedState{ sprite: None }));
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}
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}
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}
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}
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// Keep going
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Trans::None
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Trans::None
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}
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}
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@ -84,163 +151,263 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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if let Some(dispatcher) = self.dispatcher.as_mut() {
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if let Some(dispatcher) = self.dispatcher.as_mut() {
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dispatcher.dispatch(&data.world);
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dispatcher.dispatch(&data.world);
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}
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}
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Trans::None
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Trans::None
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}
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}
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}
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}
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fn init_camera(world: &mut World, dimensions: &ScreenDimensions) {
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#[derive(Default)]
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// Center the camera in the middle of the screen, and let it cover
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pub struct SplashState {
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// the entire screen
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sprites: Vec<Entity>,
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let mut transform = Transform::default();
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transform.set_translation_xyz(dimensions.width() * 0.5, dimensions.height() * 0.5, 1.);
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world
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.create_entity()
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.with(Camera::standard_2d(dimensions.width(), dimensions.height()))
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.with(transform)
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.build();
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}
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}
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fn load_sprites(world: &mut World) -> HashMap<String, SpriteRender> {
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impl SplashState {
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// Load the texture for our sprites. We'll later need to
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// add a handle to this texture to our `SpriteRender`s, so
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// we need to keep a reference to it.
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let texture_handle = {
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let loader = world.read_resource::<Loader>();
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let texture_storage = world.read_resource::<AssetStorage<Texture>>();
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loader.load(
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"sprites/flappy.png",
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ImageFormat::default(),
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(),
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&texture_storage,
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)
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};
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// Load the spritesheet definition file, which contains metadata on our
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// spritesheet texture.
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let sheet_handle = {
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let loader = world.read_resource::<Loader>();
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let sheet_storage = world.read_resource::<AssetStorage<SpriteSheet>>();
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loader.load(
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"sprites/flappy.ron",
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SpriteSheetFormat(texture_handle),
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(),
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&sheet_storage,
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)
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};
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let sprite_map = vec![
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("day-background".to_string(), 0),
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("night-background".to_string(), 1),
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("down-pipe".to_string(), 2),
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("up-pipe".to_string(), 3),
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("ground".to_string(), 4),
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("floppy".to_string(), 5),
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];
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sprite_map.iter()
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.map(|i| (i.0.clone(), SpriteRender {
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sprite_sheet: sheet_handle.clone(),
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sprite_number: i.1,
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}))
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.collect()
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}
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fn init_sprites(world: &mut World, sprites: &HashMap<String, SpriteRender>, dimensions: &ScreenDimensions) {
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fn init_camera(world: &mut World) {
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let background_sprite = sprites.get("day-background").unwrap();
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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// Center the camera in the middle of the screen, and let it cover
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// the entire screen
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let mut transform = Transform::default();
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transform.set_translation_xyz(dimensions.width() * 0.5, dimensions.height() * 0.5, 1.);
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let background_object = TiledScroller {
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world
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speed: -75.0,
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.create_entity()
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position: 1.0,
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.with(Camera::standard_2d(dimensions.width(), dimensions.height()))
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width: 144.0 * 3.0,
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.with(transform)
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height: 256.0 * 3.0,
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.build();
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};
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}
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let mut transform = Transform::default();
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fn init_sprites(&mut self, world: &mut World) {
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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let sprites = world.try_fetch_mut::<HashMap<String, SpriteRender>>().unwrap().clone();
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transform.set_translation_xyz(background_object.width/2.0, background_object.height/2.0, 0.0);
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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world
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let flappy_bird_text_sprite = sprites
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.create_entity()
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.get("flappy-bird-text").unwrap().clone();
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.with(background_sprite.clone()) // Sprite Render
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let play_button_sprite = sprites
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.with(background_object.clone())
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.get("play-button").unwrap().clone();
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.with(transform.clone())
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let leaderboard_button_sprite = sprites
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.build();
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.get("leaderboard-button").unwrap().clone();
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let background_sprite = sprites
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.get("day-background").unwrap().clone();
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let ground_sprite = sprites
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.get("ground").unwrap().clone();
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let background_object = TiledScroller {
|
|
|
|
|
|
|
|
speed: -75.0,
|
|
|
|
|
|
|
|
position: 1.0,
|
|
|
|
|
|
|
|
width: 144.0 * 3.0,
|
|
|
|
|
|
|
|
height: 256.0 * 3.0,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
transform.set_translation_xyz(3.0*144.0/2.0*3.0, 3.0*256.0/2.0, 0.0);
|
|
|
|
let mut transform = Transform::default();
|
|
|
|
|
|
|
|
transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
|
|
|
|
|
|
|
|
transform.set_translation_xyz(dimensions.width()/2.0 - 100.0, dimensions.height() - 100.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
world
|
|
|
|
self.sprites.push(world
|
|
|
|
.create_entity()
|
|
|
|
.create_entity()
|
|
|
|
.with(background_sprite.clone()) // Sprite Render
|
|
|
|
.with(background_sprite.clone()) // Sprite Render
|
|
|
|
.with(TiledScroller {
|
|
|
|
.with(background_object.clone())
|
|
|
|
speed: -75.0,
|
|
|
|
.with(transform.clone())
|
|
|
|
position: 2.0,
|
|
|
|
.build());
|
|
|
|
width: 0.0,
|
|
|
|
|
|
|
|
height: 0.0
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let ground_sprite = sprites.get("ground").unwrap();
|
|
|
|
|
|
|
|
transform.set_translation_xyz(3.0*168.0/2.0*3.0, 3.0*56.0/2.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(ground_sprite.clone()) // Sprite Render
|
|
|
|
|
|
|
|
.with(TiledScroller {
|
|
|
|
|
|
|
|
speed: -100.0,
|
|
|
|
|
|
|
|
position: 2.0,
|
|
|
|
|
|
|
|
width: 0.0,
|
|
|
|
|
|
|
|
height: 0.0,
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let birb_sprite = sprites.get("floppy").unwrap();
|
|
|
|
|
|
|
|
transform.set_translation_xyz(dimensions.width()/2.0, dimensions.height()/2.0, 0.2);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(birb_sprite.clone()) // Sprite Render
|
|
|
|
|
|
|
|
.with(Birb {
|
|
|
|
|
|
|
|
vertical_speed: 0.0,
|
|
|
|
|
|
|
|
position: 0.0,
|
|
|
|
|
|
|
|
starting_height: 0.0
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
.with(transform)
|
|
|
|
|
|
|
|
.build();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
transform.set_translation_xyz(3.0*144.0/2.0*3.0, 3.0*256.0/2.0, 0.0);
|
|
|
|
|
|
|
|
|
|
|
|
#[derive(Default)]
|
|
|
|
self.sprites.push(world
|
|
|
|
pub struct PausedState {
|
|
|
|
.create_entity()
|
|
|
|
sprite: Option<Entity>,
|
|
|
|
.with(background_sprite.clone()) // Sprite Render
|
|
|
|
|
|
|
|
.with(TiledScroller {
|
|
|
|
|
|
|
|
speed: -75.0,
|
|
|
|
|
|
|
|
position: 2.0,
|
|
|
|
|
|
|
|
width: 0.0,
|
|
|
|
|
|
|
|
height: 0.0
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
transform.set_translation_xyz(3.0*168.0/2.0*3.0, 3.0*56.0/2.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.sprites.push(world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(ground_sprite.clone()) // Sprite Render
|
|
|
|
|
|
|
|
.with(TiledScroller {
|
|
|
|
|
|
|
|
speed: -100.0,
|
|
|
|
|
|
|
|
position: 2.0,
|
|
|
|
|
|
|
|
width: 0.0,
|
|
|
|
|
|
|
|
height: 0.0,
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
transform.set_translation_xyz(background_object.width/2.0, background_object.height/2.0, 0.0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.sprites.push(world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(flappy_bird_text_sprite.clone())
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
transform.set_translation_xyz(100.0/2.0, 100.0/2.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.sprites.push(world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(play_button_sprite.clone())
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
transform.set_translation_xyz(500.0/2.0, 100.0/2.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.sprites.push(world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(leaderboard_button_sprite.clone())
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn load_sprites(world: &mut World) -> HashMap<String, SpriteRender> {
|
|
|
|
|
|
|
|
// Load the texture for our sprites. We'll later need to
|
|
|
|
|
|
|
|
// add a handle to this texture to our `SpriteRender`s, so
|
|
|
|
|
|
|
|
// we need to keep a reference to it.
|
|
|
|
|
|
|
|
let texture_handle = {
|
|
|
|
|
|
|
|
let loader = world.read_resource::<Loader>();
|
|
|
|
|
|
|
|
let texture_storage = world.read_resource::<AssetStorage<Texture>>();
|
|
|
|
|
|
|
|
loader.load(
|
|
|
|
|
|
|
|
"sprites/flappy.png",
|
|
|
|
|
|
|
|
ImageFormat::default(),
|
|
|
|
|
|
|
|
(),
|
|
|
|
|
|
|
|
&texture_storage,
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load the spritesheet definition file, which contains metadata on our
|
|
|
|
|
|
|
|
// spritesheet texture.
|
|
|
|
|
|
|
|
let sheet_handle = {
|
|
|
|
|
|
|
|
let loader = world.read_resource::<Loader>();
|
|
|
|
|
|
|
|
let sheet_storage = world.read_resource::<AssetStorage<SpriteSheet>>();
|
|
|
|
|
|
|
|
loader.load(
|
|
|
|
|
|
|
|
"sprites/flappy.ron",
|
|
|
|
|
|
|
|
SpriteSheetFormat(texture_handle),
|
|
|
|
|
|
|
|
(),
|
|
|
|
|
|
|
|
&sheet_storage,
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let sprite_map = vec![
|
|
|
|
|
|
|
|
("day-background".to_string(), 0),
|
|
|
|
|
|
|
|
("night-background".to_string(), 1),
|
|
|
|
|
|
|
|
("down-pipe".to_string(), 2),
|
|
|
|
|
|
|
|
("up-pipe".to_string(), 3),
|
|
|
|
|
|
|
|
("ground".to_string(), 4),
|
|
|
|
|
|
|
|
("floppy".to_string(), 5),
|
|
|
|
|
|
|
|
("tap-tap-dialogue".to_string(), 6),
|
|
|
|
|
|
|
|
("play-button".to_string(), 7),
|
|
|
|
|
|
|
|
("leaderboard-button".to_string(), 8),
|
|
|
|
|
|
|
|
("get-ready-text".to_string(), 9),
|
|
|
|
|
|
|
|
("flappy-bird-text".to_string(), 10),
|
|
|
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sprite_map.iter()
|
|
|
|
|
|
|
|
.map(|i| (i.0.clone(), SpriteRender {
|
|
|
|
|
|
|
|
sprite_sheet: sheet_handle.clone(),
|
|
|
|
|
|
|
|
sprite_number: i.1,
|
|
|
|
|
|
|
|
}))
|
|
|
|
|
|
|
|
.collect()
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
impl SimpleState for PausedState {
|
|
|
|
impl SimpleState for SplashState {
|
|
|
|
|
|
|
|
|
|
|
|
fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
|
|
|
|
fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
|
|
|
|
let world = data.world;
|
|
|
|
let world = data.world;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load the sprites. Insert them into the world as this is the first function to be called
|
|
|
|
|
|
|
|
let sprites = SplashState::load_sprites(world);
|
|
|
|
|
|
|
|
world.insert(sprites.clone());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SplashState::load_sprites(world);
|
|
|
|
|
|
|
|
SplashState::init_camera(world);
|
|
|
|
|
|
|
|
SplashState::init_sprites(self, world);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn handle_event(
|
|
|
|
|
|
|
|
&mut self,
|
|
|
|
|
|
|
|
mut data: StateData<'_, GameData<'_, '_>>,
|
|
|
|
|
|
|
|
event: StateEvent,
|
|
|
|
|
|
|
|
) -> SimpleTrans {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if let StateEvent::Window(event) = &event {
|
|
|
|
|
|
|
|
// Check if the window should be closed
|
|
|
|
|
|
|
|
if is_close_requested(&event) || is_key_down(&event, VirtualKeyCode::Escape) {
|
|
|
|
|
|
|
|
return Trans::Quit;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Check if the window should be closed
|
|
|
|
|
|
|
|
if is_key_down(&event, VirtualKeyCode::Space) {
|
|
|
|
|
|
|
|
let world = data.world;
|
|
|
|
|
|
|
|
for i in &self.sprites {
|
|
|
|
|
|
|
|
world.delete_entity(*i);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
self.sprites.clear();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return Trans::Push(Box::new(ReadyState::default()));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Keep going
|
|
|
|
|
|
|
|
Trans::None
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn update(&mut self, data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans {
|
|
|
|
|
|
|
|
Trans::None
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#[derive(Default)]
|
|
|
|
|
|
|
|
pub struct ReadyState {
|
|
|
|
|
|
|
|
sprites: Vec<Entity>,
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
impl ReadyState {
|
|
|
|
|
|
|
|
fn init_sprites(&mut self, world: &mut World, dimensions: &ScreenDimensions) {
|
|
|
|
|
|
|
|
|
|
|
|
let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
|
|
|
|
let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
|
|
|
|
|
|
|
|
let sprites = world.try_fetch_mut::<HashMap<String, SpriteRender>>().unwrap().clone();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let get_ready_text_sprite = sprites
|
|
|
|
|
|
|
|
.get("get-ready-text").unwrap().clone();
|
|
|
|
|
|
|
|
|
|
|
|
let sprite = world.try_fetch::<HashMap<String, SpriteRender>>().unwrap().get("up-pipe").unwrap().clone();
|
|
|
|
let tap_tap_dialogue_sprite = sprites
|
|
|
|
|
|
|
|
.get("tap-tap-dialogue").unwrap().clone();
|
|
|
|
|
|
|
|
|
|
|
|
// let sprite = resource.get("up-pipe").unwrap().clone();
|
|
|
|
|
|
|
|
let mut transform = Transform::default();
|
|
|
|
let mut transform = Transform::default();
|
|
|
|
transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
|
|
|
|
transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
|
|
|
|
|
|
|
|
transform.set_translation_xyz(dimensions.width()/2.0 - 100.0, dimensions.height() - 100.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.sprites.push(world
|
|
|
|
|
|
|
|
.create_entity()
|
|
|
|
|
|
|
|
.with(get_ready_text_sprite.clone()) // Sprite Render
|
|
|
|
|
|
|
|
.with(transform.clone())
|
|
|
|
|
|
|
|
.build());
|
|
|
|
|
|
|
|
|
|
|
|
transform.set_translation_xyz(500.0/2.0, 500.0/2.0, 0.1);
|
|
|
|
transform.set_translation_xyz(500.0/2.0, 500.0/2.0, 0.1);
|
|
|
|
|
|
|
|
|
|
|
|
self.sprite = Some(world
|
|
|
|
self.sprites.push(world
|
|
|
|
.create_entity()
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.create_entity()
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.with(sprite.clone()) // Sprite Render
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.with(tap_tap_dialogue_sprite.clone()) // Sprite Render
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.with(transform.clone())
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.with(transform.clone())
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.build());
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.build());
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}
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}
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}
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impl SimpleState for ReadyState {
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fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
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let world = data.world;
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}
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fn handle_event(
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fn handle_event(
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&mut self,
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&mut self,
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@ -250,12 +417,19 @@ impl SimpleState for PausedState {
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if let StateEvent::Window(event) = &event {
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if let StateEvent::Window(event) = &event {
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// Check if the window should be closed
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// Check if the window should be closed
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if is_key_down(&event, VirtualKeyCode::Space) {
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if is_close_requested(&event) || is_key_down(&event, VirtualKeyCode::Escape) {
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return Trans::Quit;
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}
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// Check if the window should be closed
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if is_key_down(&event, VirtualKeyCode::Space) {
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let world = data.world;
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let world = data.world;
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world.delete_entity(self.sprite.unwrap());
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for i in &self.sprites {
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self.sprite = None;
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world.delete_entity(*i);
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return Trans::Pop;
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}
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self.sprites.clear();
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return Trans::Push(Box::new(PlayState::default()));
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}
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}
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}
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}
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