22 Commits (9c48da280cbe842e9c22a44ce133b77b9d157026)
 

Author SHA1 Message Date
mitchellhansen 9c48da280c Bam! Camera movement, pure jank implementation but on the right track
4 years ago
mitchellhansen 189805dd13 lots of skeleton stuff. lots of hacking. mostly hacking
4 years ago
mitchellhansen 9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
4 years ago
mitchellhansen fe45a9f166 small amount of cleanup, nphysics also seems to be getting phased out for rapier
4 years ago
mitchellhansen 76a21ec73b adding physics and collision
4 years ago
mitchellhansen f3e308cb2f resizing fixed
4 years ago
mitchellhansen e2c459872f cleanup. bringing in ncollider
4 years ago
mitchellhansen 9dffd6797c and the problem was a query that I mis-typed. damn
4 years ago
mitchellhansen 3d87d11485 still trying to get this thing to render. it, for a split second rendered correctly. But now no dice..
4 years ago
mitchellhansen 8d7a62da7f uncommented and fixed the lights, but everything still is mega-dark
4 years ago
mitchellhansen 80ac21e9d3 Houstin, we have rendering.
4 years ago
mitchellhansen 60a950abe2 rendering is back, now to render the entities
4 years ago
mitchellhansen df13db5270 ECS'ing it up, lost rendering though, bummer
4 years ago
mitchellhansen a38c8e3f36 bit more tweaking, need to get the entity component running through the render function now
4 years ago
mitchellhansen f933fe8312 lots of hacking and gutting, but it compiles
4 years ago
mitchellhansen 3585c053ae hacking
4 years ago
mitchellhansen f44f8201b9 hacking
4 years ago
mitchellhansen 36945597c5 more hacking
4 years ago
mitchellhansen 9ebaece426 refactor
4 years ago
mitchellhansen 77dcf1faf9 ripping up the example
4 years ago
mitchellhansen 7fc761ef9c runs
4 years ago
mitchellhansen 82b68101b2 init
4 years ago