mitchellhansen
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b989146249
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better gitignore
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3 years ago |
mitchellhansen
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b67a180341
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why is this not part of the repo
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3 years ago |
mitchellhansen
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14b0948b9c
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actually, the interface for writing isn't too bad. It just sucks when you want to write data from a system
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4 years ago |
mitchellhansen
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54e89a28ba
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I optimized for rendering, and made a horrific writing API, smh
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4 years ago |
mitchellhansen
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ebf5aa0ac4
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I like the way this renders, but the implementation is an absolute disaster...
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4 years ago |
mitchellhansen
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4a041cc833
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mutzing about with a fps renderer. I am satisfied with this imgui thing I have going on. But it's a bit bone headed to have these two components so tightly coupled
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4 years ago |
mitchellhansen
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e376241aae
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shadowing is back, need to figure out how I want to handle these direcitonal lights....
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4 years ago |
mitchellhansen
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c625dc61af
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fixed the lights, but I somehow broke shadowing
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4 years ago |
mitchellhansen
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da2c6a436a
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adding texturing, getting sidetracked by config loading
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4 years ago |
mitchellhansen
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2b77153f10
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config works great, mesh colliders v mesh colliders are very sticky...
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4 years ago |
mitchellhansen
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f4c6391e37
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strange things are afoot at the circle-K
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4 years ago |
mitchellhansen
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26f2cf4836
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this is jank, but a good start
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4 years ago |
mitchellhansen
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c2b62a5f53
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entity spawning. great success
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4 years ago |
mitchellhansen
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a1305bed2d
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musing about config/savestate loading
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4 years ago |
mitchellhansen
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d0a2893056
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minimal logging
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4 years ago |
mitchellhansen
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85376e5b17
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better to use a struct for the raw mesh data
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4 years ago |
mitchellhansen
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e5815ce0d6
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working on loading materials
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4 years ago |
mitchellhansen
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e3c1ce7789
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going to make entity spawning a little easier
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4 years ago |
mitchellhansen
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722bf45a7a
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refactor out to multiple files
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4 years ago |
mitchellhansen
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097a6e8003
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lazy_static is neat... and intel's vulkan drivers are not. Blacklist debug functions on this machine since apparently the debug extension is buggy
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4 years ago |
mitchellhansen
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fa059fd177
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imgui piped sort of how I want it. but not really
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4 years ago |
mitchellhansen
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d12083506b
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camera pausing, weird resizing crashes. Not sure what to tackle next.
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4 years ago |
mitchellhansen
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813a5c5e64
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that's how it's done, this winit shim is pretty small so I'mma just steal it and substitute my custom events in my own local winit shim
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4 years ago |
mitchellhansen
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6fb6e433fb
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renders great. need to 2 step it so I can render in the other systems, and figure out how to get winit events into the system. bleh
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4 years ago |
mitchellhansen
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0a7fe889d2
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got stuff on the screen, but imgui aint happy
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4 years ago |
mitchellhansen
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2370ce4974
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halfway through imgui, the context is really not ergonomic
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4 years ago |
mitchellhansen
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60ab3bebd8
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upgraded to 0.7.0
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4 years ago |
mitchellhansen
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a7c74fc47e
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going to update wgpu
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4 years ago |
mitchellhansen
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9824c1ad61
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should a directional light even have roll?
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4 years ago |
mitchellhansen
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9665a70bac
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going to switch the lights over to using position, or maybe flesh out directional light more
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4 years ago |
mitchellhansen
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2c9ce75b8b
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rotation from physics
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4 years ago |
mitchellhansen
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b18ea7371a
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camera sorta works using the old voxel-raycaster style of spherical coords
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4 years ago |
mitchellhansen
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9c48da280c
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Bam! Camera movement, pure jank implementation but on the right track
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4 years ago |
mitchellhansen
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189805dd13
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lots of skeleton stuff. lots of hacking. mostly hacking
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4 years ago |
mitchellhansen
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9f4c8a856c
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Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
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4 years ago |
mitchellhansen
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fe45a9f166
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small amount of cleanup, nphysics also seems to be getting phased out for rapier
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4 years ago |
mitchellhansen
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76a21ec73b
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adding physics and collision
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4 years ago |
mitchellhansen
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f3e308cb2f
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resizing fixed
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4 years ago |
mitchellhansen
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e2c459872f
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cleanup. bringing in ncollider
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4 years ago |
mitchellhansen
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9dffd6797c
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and the problem was a query that I mis-typed. damn
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4 years ago |
mitchellhansen
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3d87d11485
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still trying to get this thing to render. it, for a split second rendered correctly. But now no dice..
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4 years ago |
mitchellhansen
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8d7a62da7f
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uncommented and fixed the lights, but everything still is mega-dark
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4 years ago |
mitchellhansen
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80ac21e9d3
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Houstin, we have rendering.
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4 years ago |
mitchellhansen
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60a950abe2
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rendering is back, now to render the entities
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4 years ago |
mitchellhansen
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df13db5270
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ECS'ing it up, lost rendering though, bummer
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4 years ago |
mitchellhansen
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a38c8e3f36
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bit more tweaking, need to get the entity component running through the render function now
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4 years ago |
mitchellhansen
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f933fe8312
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lots of hacking and gutting, but it compiles
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4 years ago |
mitchellhansen
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3585c053ae
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hacking
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4 years ago |
mitchellhansen
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f44f8201b9
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hacking
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4 years ago |
mitchellhansen
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36945597c5
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more hacking
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4 years ago |