|
|
|
# Check versions
|
|
|
|
message(STATUS "CMake version: ${CMAKE_VERSION}")
|
|
|
|
cmake_minimum_required(VERSION 3.1)
|
|
|
|
|
|
|
|
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
|
|
|
|
|
|
|
# Set the project name
|
|
|
|
set(PNAME VoxelRaycaster)
|
|
|
|
project(${PNAME})
|
|
|
|
|
|
|
|
# Set up variables, and find SFML
|
|
|
|
if (WIN32)
|
|
|
|
set(SFML_ROOT root CACHE STRING "User specified path")
|
|
|
|
set(SFML_INCLUDE_DIR ${SFML_ROOT}/include)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# You're probably going to need to change these paths
|
|
|
|
if (UNIX)
|
|
|
|
set(OpenCL_INCLUDE_DIR /usr/include/CL)
|
|
|
|
set(OpenCL_LIBRARY /usr/lib/x86_64-linux-gnu/libOpenCL.so.1)
|
|
|
|
endif (UNIX)
|
|
|
|
|
|
|
|
set(SFML_COMPONENTS graphics window system network audio)
|
|
|
|
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
|
|
|
|
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
|
|
|
|
message(STATUS "SFML found: ${SFML_FOUND}")
|
|
|
|
|
|
|
|
# Find OpenCL
|
|
|
|
find_package( OpenCL REQUIRED )
|
|
|
|
message(STATUS "OpenCL found: ${OPENCL_FOUND}")
|
|
|
|
|
|
|
|
# Find OpenGL
|
|
|
|
find_package( OpenGL REQUIRED)
|
|
|
|
message(STATUS "OpenGL found: ${OPENGL_FOUND}")
|
|
|
|
|
|
|
|
# Windows requires us to use GLEW to link the GL shit
|
|
|
|
if (WIN32)
|
|
|
|
# Find GLEW
|
|
|
|
find_package(GLEW REQUIRED)
|
|
|
|
message(STATUS "GLEW found: ${GLEW_FOUND}")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# beignet only supports EGL and not GLX for the cl_khr_gl_sharing extension
|
|
|
|
if (UNIX)
|
|
|
|
# Find X11
|
|
|
|
find_package(X11 REQUIRED)
|
|
|
|
message(STATUS "XSS found: ${X11_FOUND}")
|
|
|
|
# find_package(EGL REQUIRED)
|
|
|
|
#message(STATUS "EGL found: ${EGL_FOUND}")
|
|
|
|
endif (UNIX)
|
|
|
|
|
|
|
|
# Include the directories for the main program, GL, CL and SFML's headers
|
|
|
|
include_directories(${SFML_INCLUDE_DIR})
|
|
|
|
include_directories(${OpenCL_INCLUDE_DIRS})
|
|
|
|
include_directories(${OpenGL_INCLUDE_DIRS})
|
|
|
|
if (UNIX)
|
|
|
|
include_directories(${X11_INCLUDE_DIR})
|
|
|
|
# include_directories(${EGL_INCLUDE_DIRS})
|
|
|
|
endif()
|
|
|
|
include_directories(include)
|
|
|
|
|
|
|
|
# Glob all thr sources into their values
|
|
|
|
file(GLOB_RECURSE SOURCES "src/*.cpp")
|
|
|
|
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
|
|
|
|
file(GLOB_RECURSE KERNELS "kernels/*.cl")
|
|
|
|
file(GLOB_RECURSE SHADERS "shaders/*.vert" "shaders/*.tesc" "shaders/*.tese" "shaders/*.geom" "shaders/*.frag" "shaders/*.comp")
|
|
|
|
|
|
|
|
|
|
|
|
add_executable(${PNAME} ${SOURCES} ${HEADERS} ${KERNELS} ${SHADERS})
|
|
|
|
|
|
|
|
# Follow the sub directory structure to add sub-filters in VS
|
|
|
|
# Gotta do it one by one unfortunately
|
|
|
|
|
|
|
|
foreach (source IN ITEMS ${SOURCES})
|
|
|
|
if (IS_ABSOLUTE "${source}")
|
|
|
|
|
|
|
|
get_filename_component(filename ${source} DIRECTORY)
|
|
|
|
|
|
|
|
STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
|
|
|
|
|
|
|
|
string(REGEX MATCHALL "src(.*)" substrings ${filename})
|
|
|
|
list(GET substrings 0 substring)
|
|
|
|
|
|
|
|
SOURCE_GROUP(${substring} FILES ${source})
|
|
|
|
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
foreach (source IN ITEMS ${HEADERS})
|
|
|
|
if (IS_ABSOLUTE "${source}")
|
|
|
|
|
|
|
|
get_filename_component(filename ${source} DIRECTORY)
|
|
|
|
|
|
|
|
STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
|
|
|
|
|
|
|
|
string(REGEX MATCHALL "include(.*)" substrings ${filename})
|
|
|
|
list(GET substrings 0 substring)
|
|
|
|
|
|
|
|
SOURCE_GROUP(${substring} FILES ${source})
|
|
|
|
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
foreach (source IN ITEMS ${KERNELS})
|
|
|
|
if (IS_ABSOLUTE "${source}")
|
|
|
|
|
|
|
|
get_filename_component(filename ${source} DIRECTORY)
|
|
|
|
|
|
|
|
STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
|
|
|
|
|
|
|
|
string(REGEX MATCHALL "kernels(.*)" substrings ${filename})
|
|
|
|
list(GET substrings 0 substring)
|
|
|
|
|
|
|
|
SOURCE_GROUP(${substring} FILES ${source})
|
|
|
|
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
foreach (source IN ITEMS ${SHADERS})
|
|
|
|
if (IS_ABSOLUTE "${source}")
|
|
|
|
|
|
|
|
get_filename_component(filename ${source} DIRECTORY)
|
|
|
|
|
|
|
|
STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
|
|
|
|
|
|
|
|
string(REGEX MATCHALL "shaders(.*)" substrings ${filename})
|
|
|
|
list(GET substrings 0 substring)
|
|
|
|
|
|
|
|
SOURCE_GROUP(${substring} FILES ${source})
|
|
|
|
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
# Link CL, GL, and SFML
|
|
|
|
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
|
|
|
|
target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
|
|
|
|
target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
|
|
|
|
|
|
|
|
if (UNIX)
|
|
|
|
target_link_libraries (${PNAME} ${X11_LIBRARIES})
|
|
|
|
# target_link_libraries (${PNAME} ${EGL_LIBRARIES})
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (WIN32)
|
|
|
|
target_link_libraries (${PNAME} ${GLEW_LIBRARIES})
|
|
|
|
endif()
|
|
|
|
|
|
|
|
|
|
|
|
if (NOT WIN32)
|
|
|
|
target_link_libraries (${PNAME} -lpthread)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# Setup to use C++14
|
|
|
|
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 14)
|
|
|
|
|