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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include "util.hpp"
#include "Pub_Sub.h"
#include "RayCaster.h"
class LightController : public VrEventSubscriber {
public:
enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
// Packed data structure for passing raw light data to the caster
struct PackedData {
PackedData(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) :
position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) {
}
PackedData();
sf::Vector3f position;
sf::Vector3f direction_cartesian;
sf::Vector4f rgbi;
};
// Data that enables "camera" style movement. I can't really use inheritance easily because
// of the data packing requirements
struct Light {
Light();
int packed_index;
float friction_coefficient = 0.1f;
float default_impulse = 1.0f;
sf::Vector3f movement;
};
LightController(std::shared_ptr<RayCaster> raycaster);
~LightController();
void set_position(sf::Vector3f position);
int add_static_impulse(sf::Vector3f impulse);
int add_relative_impulse(DIRECTION direction, float speed);
int update(double delta_time);
void look_at_center();
void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
void erase_light();
std::vector<LightController::PackedData>* get_lights();
private:
// Need to allow N byte light class to be packed into 10 byte packets
int packed_size = sizeof(PackedData);
// Index that this light is in the packed data
int packed_index;
std::vector<PackedData> packed_data_array;
std::unordered_map<std::string, Light> light_map;
std::shared_ptr<RayCaster> raycaster;
};