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# Check versions
message(STATUS "CMake version: ${CMAKE_VERSION}")
cmake_minimum_required(VERSION 3.1)
# Set the project name
set(PNAME Game)
project(${PNAME})
# Set up variables, and find SFML
#set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_COMPONENTS graphics window system network audio)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
message(STATUS "SFML found: ${SFML_FOUND}")
# Find OpenCL
find_package( OpenCL REQUIRED )
message(STATUS "OpenCL found: ${OPENCL_FOUND}")
# Find OpenGL
find_package( OpenGL REQUIRED)
message(STATUS "OpenGL found: ${OPENGL_FOUND}")
# Include the directories for the main program, GL, CL and SFML's headers
include_directories(${SFML_INCLUDE_DIR})
include_directories(${OpenCL_INCLUDE_DIRS})
include_directories(${OpenGL_INCLUDE_DIRS})
include_directories(include)
# Set the sources, allows VS to filter them properly
file(GLOB SOURCES "src/*.cpp")
file(GLOB HEADERS "include/*.h" "include/*.hpp")
file(GLOB KERNELS "kernels/*.cl")
add_executable(${PNAME} ${SOURCES} ${HEADERS} ${KERNELS})
# Link CL, GL, and SFML
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
# Setup to use C++11
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11