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Building this project is not difficult, but the setup prior is. You must have
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OpenCL and SFML development libraries insalled. You must also have OpenCL
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compatible hardware to run it on.
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Papers used:
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Efficient Sparse Voxel Octrees, Laine et al.
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A fast voxel traversal algorithm for ray tracing, Woo et al.
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![alt tag](https://github.com/MitchellHansen/voxel-raycaster/blob/master/assets/video.gif)
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![alt tag](https://github.com/MitchellHansen/voxel-raycaster/blob/master/assets/video.gif)
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![alt tag](https://github.com/MitchellHansen/voxel-raycaster/blob/master/assets/screenshot.PNG)
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![alt tag](https://github.com/MitchellHansen/voxel-raycaster/blob/master/assets/screenshot.PNG)
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