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@ -1,6 +1,7 @@
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set(PNAME Game)
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set(PNAME Game)
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set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_VERSION 2.3)
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set(SFML_VERSION 2.3)
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set(SFML_COMPONENTS graphics window system network audio)
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set(SFML_COMPONENTS graphics window system network audio)
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@ -11,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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project(${PNAME})
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project(${PNAME})
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find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${SFML_INCLUDE_DIR}/include)
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include_directories(include)
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include_directories(include)
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file(GLOB SOURCES "src/*.cpp")
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file(GLOB SOURCES "src/*.cpp")
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@ -21,6 +22,3 @@ target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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#if(NOT WIN32 OR MINGW)
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# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall") # Show all warnings for GCC
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#endif()
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